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zh_cn:tutorial:datagen_recipe

配方生成

在开始这一节之前,请务必确保您已经了解数据生成的相关知识,并已经准备好一个 DataGenerationEntrypoint 的实现类。

接下来我们开始。首先,创建一个继承了 FabricRecipeProvider 的类,并将其在您的数据生成入口点上注册。示例代码如下:

private static class MyRecipeGenerator extends FabricRecipeProvider {
	private MyRecipeGenerator(FabricDataOutput generator) {
                super(generator);
        }
 
        @Override
	protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) {
                  // ...
        }
}
 
// ...
 
@Override
public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) {
    // ...
    fabricDataGenerator.addProvider(MyRecipeGenerator::new);
    // ...
}

添加一个无序合成 (Shapeless) 配方

现在您已经准备好了配方生成器,您现在就可以按需调用不同的方法。 在本例中,我们将创建一个无序合成配方,其中的物品 EXAMPLE_ITEMEXAMPLE_BLOCK 给出。

public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...));
public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...));
// ...
 
@Override
protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) {
          ShapelessRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, SIMPLE_ITEM).input(SIMPLE_BLOCK).criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM), 
          FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM)).criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK), 
          FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK)).offerTo(exporter);
}

添加一个有序合成 (Shaped) 配方

在本例中,我们将创建一个有序配方,用 EXAMPLE_ITEMEXAMPLE_BLOCK 合成一个石头方块。

public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...));
public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...));
// ...
 
@Override
protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) {
          ShapedRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, Blocks.STONE_BLOCK).pattern("bbb").pattern("iii")
                .input('b', SIMPLE_BLOCK)
                .input('i', SIMPLE_ITEM)
                .criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM),
                        FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM))
                .criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK),
                        FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK))
                .offerTo(exporter);
}

添加一个使用熔炉/高炉/烟熏炉的配方

使用熔炉/高炉/烟熏炉的配方处理和普通的合成配方非常相似,不同之处在于需要使用 CookingRecipeJsonBuilder 进行构建:

public static final Block EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "example_ore"), new Block(...));
public static final Block DEEPSLATE_EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "deepslate_example_ore"), new Block(...));
public static final Item EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ore"), new BlockItem(DEEPSLATE_EXAMPLE_ORE, ...));
public static final Item DEEPSLATE_EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "deepslate_example_ore"), new BlockItem(EXAMPLE_ORE, ...));
public static final Item RAW_EXAMPLE = Registry.register(Registry.ITEM, new Identifier("mymod", "raw_example"), new Item(...));
public static final Item EXAMPLE_INGOT = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ingot"), new Item(...));
 
// 此处也可以使用 List.of(...) 方法,但是看你习惯怎么写 :)
public static final List<ItemConvertible> SMELTABLE_TO_EXAMPLE_INGOT = Util.make(Lists.newArrayList(), list -> {
      list.add(EXAMPLE_ORE);
      list.add(DEEPSLATE_EXAMPLE_ORE);
      list.add(RAW_EXAMPLE);
});
 
@Override
protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) {
	RecipeProvider.offerSmelting(exporter, SMELTABLE_TO_EXAMPLE_INGOT, EXAMPLE_INGOT, 0.45F, 300, "example");
}

感谢访问加宽器 (Access Wideners) 的功劳,我们同时可以在代码中调用 Mojang 在 RecipeProvider 早已定义好的一系列实用方法,而无需反复造轮子。

zh_cn/tutorial/datagen_recipe.txt · Last modified: 2024/07/10 03:24 by dreamuniverse