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tutorial:setup

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Setting up a mod development environment

Prerequisites

  • A Java 8+-compatible JDK (so 8, 9, 10, 11…)
    • Please note that, specifically on Java 11, there are issues connecting to our Maven - see this for more information.

Steps

The recommended approach to setting up a development environment is to do the following:

  1. Copy the starting files from fabric-example-mod, excluding the LICENSE and README.md files - as those apply to the template itself, not necessarily to your mod.
  2. Edit gradle.properties.
    • Make sure to set archives_base_name and maven_group to your preferred values.
    • Make sure to update the versions of Minecraft, the mappings and the loader - all of which can be queried through the Fabric website - to match the versions you wish to target.
    • Add any other dependencies you plan to use in build.gradle.
  3. Set up the environment with sources - this will allow working indexing and lookups in many common IDEs.
  4. Open the resulting project in your IDE of choice.
  5. Happy modding!

Advice

  • While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended!
  • As Fabric is in early development, occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require a manual clearing (deleting) of the cache (which can be found in .gradle/caches/fabric-loom). Those will generally be announced as they are identified.
  • Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.

Troubleshooting

Missing sounds

Sometimes, when importing the Gradle project into an IDE, the assets might not download correctly. In this case, run the “downloadAssets” task manually - either using IDEA's built-in menu or by simply running gradlew downloadAssets.

tutorial/setup.1557560378.txt.gz · Last modified: 2019/05/11 07:39 by asie