Table of Contents
Setting up a mod development environment
Prerequisites
Installing JDK
To develop mods, a Java Development Kit (JDK) is required. Visit https://adoptium.net/releases.html for installers. If you are professional, you can obtain a JDK from http://jdk.java.net/, which needs to be extracted and have system variables set up manually.
- Since 1.20.5, Java 21 or newer is required.
- Since 1.18, Java 17 or newer is required.
- Since 1.17, Java 16 or newer is required.
- For older Minecraft versions, Java 8 or newer is required.
More information about installing Java can be found:
Installing an IDE
Before writing your code, you install have any Java IDE installed, for example Intellij IDEA and Eclipse. You may also use any other code editors, such as Visual Studio Code.
If you are not familiar with any of these, we recommend to use Intellij IDEA as that is what most people choose for modding.
Creatng the project
Detailed tutorial can be found on Fabric Documentation
There are multiple ways to create a project:
- use template generator at the template generator
- use Intellij IDEA's generator, which requires installing Intellij IDEA's Minecraft Development plugin.
After creating a project, please edit some key files as you wish:
- Edit
gradle.properties
:- Make sure to set
archives_base_name
andmaven_group
to your preferred values. - Make sure to update the versions of Minecraft, the mappings, the loader and the loom - all of which can be queried through https://fabricmc.net/develop/ - to match the versions you wish to target.
- Add any other dependencies you plan to use in
build.gradle
.
- Edit
fabric.mod.json
:- Change the versions your mod is compatible, and mods your mod will depend on, as well as some other information like mod id. For information, see usage of the file.
As of Minecraft 1.19.2, Fabric API's mod ID has changed fromfabric
tofabric-api
. When backporting from 1.19.2 to earlier versions, you must alter thedepends
section of yourfabric.mod.json
to expectfabric
.
Configuring the project
IntelliJ IDEA
If you are using IntelliJ IDEA by JetBrains, please follow these steps:
- In the IDEA main menu, select 'Import Project' (or File → Open… if you already have a project open).
- Select the project's “build.gradle” file to import the project.
- After Gradle is done setting up, close (File → Close Project) and re-open the project to fix run configurations not displaying correctly. If the run configurations still don't show up, try reimporting the Gradle project from the Gradle tab in IDEA. You can also manually run
ideaSyncTask
gradle task to generate run configurations.
NOTE: Don't run the idea
gradle task. It is known to break development environment.
Installing Minecraft Developent plugin
If you are using IntelliJ IDEA, it is highly recommended to install Minecraft Development plugin, which support automatically generating Fabric projects as well as some mixin related features like inspections, generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors).
You can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins, then clicking the Marketplace tab and searching for Minecraft.
For launching Minecraft and start debugging, see Fabric Documentations.
Eclipse
If you are using Eclipse and you would like to have the IDE run configs you can run gradlew eclipse
. The project can then be imported as a normal (non-gradle) Eclipse project into your workspace using the 'File' - 'Import…' menu, then 'General' → 'Existing Projects into Workspace'.
Visual Studio Code
If you are using VSCode, please follow these instructions.
Generating Minecraft Sources
Reading the Minecraft source is an essential part of modding. Unfortunately, we can't publish the Minecraft source because it violates the Minecraft EULA. You need to generate the Minecraft source yourself.
To generate the Minecraft source. run the genSources
gradle task.
If your IDE doesn't have gradle integration, run the following command in the terminal: gradlew genSources
(or ./gradlew genSources
on Linux/macOS).
It can take a while depending on your computer power.
You may need to refresh gradle after running the task.
See Reading the Minecraft source for how to read the source.
Advice
- While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended! Even some of the tutorials on the wiki implicitly require Fabric API.
- Occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require resetting the cache files. This can be done by running
gradlew cleanloom
. Runninggradlew --stop
can also help with a few rare issues. - Keep up with the latest Loom version (which is defined in
build.gradle
) and the Fabric Loader and Fabric API version for your mod (which is defined inbuild.gradle
orgradle.properties
). Latest version can be found in https://fabricmc.net/develop/. Even the old version Minecraft is supported by latest Loom and latest Fabric Loader. - Keep up with the latest Gradle version, which can be defined in
gradle/wrapper/gradle-wrapper.properties
. Old version Minecraft is supported by latest Gradle.- Different Gradle versions require different Java versions.
- If you're developing mods for old version Minecraft, besides changing
gradle.properties
, you may also need to change the Java compatibility version inbuild.gradle
and the mixin config. - Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.
Troubleshooting
"no usages" on every method
After running the genSources
gradle task in IntelliJ IDEA, check if the sources are attached properly. Open a Minecraft .class file and click on the “Choose Sources…” button on the top right of the screen. Select the jar with “-sources” at the end (e.g. .gradle\loom-cache\1.20.1\net.fabricmc.yarn.1_20_1.1.20.1+build.10-v2\minecraft-project-@-merged-named-sources.jar
)
Missing sounds
Sometimes, when importing the Gradle project into an IDE, the assets might not download correctly. In this case, run the downloadAssets
task manually - either using IDE's built-in menu or by simply running gradlew downloadAssets
.
Could not find or load class / no JDK module specified
Sometimes the run config may be invalid, reporting errors such as:
Could not find or load class net.fabricmc.devlaunchinjector.Main: java.lang.ClassNotFoundException
- “no JDK module specified” in the run config
There are several fixes, among which one may be a potential fix:
- If you're using Intellij IDEA, go to “project strcture” and then select “Modules” tab, then clear all modules. Then reload your gradle project.
- It seems to be a bug of Intellij IDEA since a recent update 2023.2. To fix, just delete the
.idea
folder entirely and then restart Intellij IDEA. The module will be reconstructed. You may need to specify Java versions again. If after restarting there is no run config, you can rungradle ideaSyncTask
then check it again. - If you have subprojects, please ensure your subprojects are configured correctly. If the
build.gradle
of your subproject exists, check whether the gradle pluginmaven-publish
is enabled or applied to it. Try addingapply plugin: maven-publush
in thebuild.gradle
file, if it is not declared at all. - If the issue still happens, edit the run config, and try modifying the module (the value for parameter
-cp
) to other values.
Minecraft game provider couldn't locate the game
Sometimes you may come with some error like:
java.lang.ClassNotFoundException: net.fabricmc.loader.impl.launch.knot.KnotClient
java.lang.TypeNotPresentException: Type net/minecraft/util/Identifier not present
java.lang.RuntimeException: Minecraft game provider couldn't locate the game! The game may be absent from the class path, lacks some expected files, suffers from jar corruption or is of an unsupported variety/version.
This may be because the project path contains non-ASCII characters that may cause incompatibility. Try move the project to paths without non-ASCII characters, or in the run config of “Minecraft Client” and “Minecraft Server”, set “Shorten Command Line” from “@argfile (Java 9+)” to “none”. This also applies to the Data Generation run config.
Another potential fix, is to go to Region Settings in the Settings or Contral Panel of Windows, go to Region Settings, and enable “Beta: Use Unicode UTF-8 for worldwide language support”, and then reboot.
"processResources" not run
That may be because you're using Intellij IDEA to build and run. If issue happens, try open the 'Gradle Settings' dialog from the Gradle tab, and then change the 'Build and run using' and 'Run tests using' fields from 'IntelliJ IDEA' to 'Gradle (default)'.
What's Next?
Try adding an item or a block. It's also a good idea to visit Applying changes without restarting Minecraft.