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Table of Contents
Generating Custom Ores
A lot of mods add their own ores, and you'll need a way to place them in existing biomes for players to find. In this tutorial, we'll look at adding ores to existing biomes. There are 2 steps that are required to add ores to biomes.
- Make a ConfiguredFeatures. This defines how your ore block is spawned.
- Add your feature by using mixin into Minecraft class where default features are listed.
We'll assume you've already created your own ore block at this point. Wool block will serve as our replacement throughout this tutorial. Replace references to wool with your ore when appropriate.
Adding to the overworld biomes
In this section, our goal will be spawning the ore in the overworld.
Making a ConfiguredFeature
First we need to create a ConfiguredFeatures. Make sure to register your ConfiguredFeature at onInitialize
. Feel free to change the values to suit your mod.
public class ExampleMod implements ModInitializer { public static ConfiguredFeature<?, ?> ORE_WOOL_OVERWORLD = Feature.ORE .configure(new OreFeatureConfig( OreFeatureConfig.Rules.BASE_STONE_OVERWORLD, Blocks.WHITE_WOOL.getDefaultState(), 9)) // vein size .decorate(Decorator.RANGE.configure(new RangeDecoratorConfig( 0, // bottom offset 0, // min y level 64))) // max y level .spreadHorizontally() .repeat(20); // number of veins per chunk @Override public void onInitialize() { Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, new Identifier("tutorial", "ore_wool_overworld"), ORE_WOOL_OVERWORLD); } }
Adding the feature
Vanilla ore features that spawn in the overworld biomes are listed in DefaultBiomeFeatures.addDefaultOres
. We modify this method to add our ore to the overworld via mixin.
@Mixin(DefaultBiomeFeatures.class) public class DefaultBiomeFeaturesMixin { @Inject(method = "addDefaultOres(Lnet/minecraft/world/biome/GenerationSettings$Builder;)V", at = @At("TAIL")) private static void addDefaultOres(GenerationSettings.Builder builder, CallbackInfo ci) { builder.feature(GenerationStep.Feature.UNDERGROUND_ORES, ExampleMod.ORE_WOOL_OVERWORLD); } }
Result
You should see wool spawning in the overworld. You can use below command to remove stone blocks surrounding you.
/fill ~-8 0 ~-8 ~8 ~ ~8 minecraft:air replace minecraft:stone
Adding to the nether biomes
In this section, based on the code in the previous section, we will add the ore to the nether biomes.
Making a ConfiguredFeature
We have to replace OreFeatureConfig.Rules.BASE_STONE_OVERWORLD
with OreFeatureConfig.Rules.BASE_STONE_NETHER
because blocks used as base block are different in the overall biomes and the nether biomes.
public class ExampleMod implements ModInitializer { public static ConfiguredFeature<?, ?> ORE_WOOL_NETHER = Feature.ORE .configure(new OreFeatureConfig( OreFeatureConfig.Rules.BASE_STONE_NETHER, // We use OreFeatureConfig.Rules.BASE_STONE_NETHER for nether Blocks.WHITE_WOOL.getDefaultState(), 9)) .decorate(Decorator.RANGE.configure(new RangeDecoratorConfig( 0, 0, 64))) .spreadHorizontally() .repeat(20); }
Adding the feature
DefaultBiomeFeatures.addNetherMineables
is the nether version of DefaultBiomeFeatures.addDefaultOres
.
@Mixin(DefaultBiomeFeatures.class) public class DefaultBiomeFeaturesMixin { @Inject(method = "addNetherMineables(Lnet/minecraft/world/biome/GenerationSettings$Builder;)V", at = @At("TAIL")) private static void addNetherMineables(GenerationSettings.Builder builder, CallbackInfo ci) { builder.feature(GenerationStep.Feature.UNDERGROUND_ORES, ExampleMod.ORE_WOOL_NETHER); } }
Adding to the end biomes
In this section, based on the code in the overworld section, we will add the ore to the end biomes.
Making a ConfiguredFeature
We replace OreFeatureConfig.Rules.BASE_STONE_OVERWORLD
with new BlockMatchRuleTest(Blocks.END_STONE)
because endstone is used as a base block in the end biomes.
public class ExampleMod implements ModInitializer { public static ConfiguredFeature<?, ?> ORE_WOOL_END = Feature.ORE .configure(new OreFeatureConfig( new BlockMatchRuleTest(Blocks.END_STONE), // base block is endstone in the end biomes Blocks.WHITE_WOOL.getDefaultState(), 9)) .decorate(Decorator.RANGE.configure(new RangeDecoratorConfig( 0, 0, 64))) .spreadHorizontally() .repeat(20); @Override public void onInitialize() { Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, new Identifier("tutorial", "ore_wool_end"), ORE_WOOL_END); } }
Adding the feature
Considering that no ore is generated in the end biomes on vanilla minecraft, we don't have end biome version of DefaultBiomeFeatures.addDefaultOres
.
Instead, we inject into DefaultBiomeCreator.composeEndSpawnSettings
because this method is used to create every end biomes.
@Mixin(DefaultBiomeCreator.class) public class DefaultBiomeCreatorMixin { @Inject(method = "composeEndSpawnSettings(Lnet/minecraft/world/biome/GenerationSettings$Builder;)Lnet/minecraft/world/biome/Biome;", at = @At("HEAD")) private static void addEndOres(GenerationSettings.Builder builder, CallbackInfoReturnable<Biome> cir) { builder.feature(GenerationStep.Feature.UNDERGROUND_ORES, ExampleMod.ORE_WOOL_END); } }