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Table of Contents
Syncing BlockEntity data with ItemStack
Introduction
When you create a block with block entity, you might want to place the block with predefined NBT data from an ItemStack (of your BlockItem), or save the BlockEntity data in the ItemStack after breaking the block.
In this tutorial, we assume you have created a block (and block item) and the block entity, and stored data for it.
Block drops with data
For a block to drop an ItemStack with the Nbt from the BlockEntity of the broken block, we only need to change the loot table.
For versions since 1.20.5
As data components have been introduced, you need to store the block entity data in the data components of the block item. This requires you to store nbt data as data components. See using_data_components about it.
If you'are using versions before 1.21, replace the word loot_table with loot_tables in the path.
- src/main/resources/data/tutorial/loot_table/blocks/demo_block.json
{ "pools": [ { "rolls": 1.0, "bonus_rolls": 0.0, "entries": [ { "name": "tutorial:demo_block", "type": "minecraft:item" } ], "conditions": [ { "condition": "minecraft:survives_explosion" } ] } ], "functions": [ { "source": "block_entity", "include": [ "tutorial:number" ], "function": "minecraft:copy_components" } ] }
where:
"include": the IDs of the data component types.
For versions before 1.20.5
Before version 1.20.5, data components were not introduced. Therefore, just copy nbt.
- src/main/resources/data/tutorial/loot_tables/blocks/demo_block.json
{ "type": "minecraft:block", "pools": [ { "rolls": 1.0, "entries": [ { "type": "minecraft:item", "name": "tutorial:demo_block", "functions": [ { "function": "minecraft:copy_nbt", "source": "block_entity", "ops": [ { "source": "number", "target": "BlockEntityTag.number", "op": "replace" } ] } ] } ] } ] }
where:
"source"is the key of the nbt we used in thewriteNbtandreadNbtmethods in ourDemoBlockEntityclass –"number""target"is the hierarchy in the nbt of droppedItemStack(sourceprefixed with the"BlockEntityTag"key, which is needed for placing the block back with the saved data) –"BlockEntityTag.number"
To save more fields, just add more replace operations (with source, target and op) to the %“ops”%% array.
Reading saved data in the tooltip
For versions since 1.20.5, to get the BlockEntity's data stored in the item stack, we can use get its data component.
For versions since 1.20.5:
- DemoBlock.class
public class DemoBlock extends BlockWithEntity { [...] @Override public void appendTooltip(ItemStack stack, Item.TooltipContext context, List<Text> tooltip, TooltipType options) { final Integer i = stack.get(TutorialDataComponentTypes.NUMBER); if (i == null) return; tooltip.add(Text.literal("Number: " + i)); } }
For versions before 1.20.5, we call getBlockEntityNbt, which internally calls getSubNbt.
For versions before 1.20.5:
- DemoBlock.class
public class DemoBlock extends BlockWithEntity { [...] @Override public void appendTooltip(ItemStack stack, BlockView world, List<Text> tooltip, TooltipContext context) { NbtCompound nbt = BlockItem.getBlockEntityNbt(stack); if (nbt == null) return; tooltip.add(Text.literal("Number: " + nbt.getInt("number")) } }
Similarly, you can also modify the getName method so the data can be displayed directly in the name. In this case, you have to modify how your block item is registered to create DemoBlockItem instead of BlockItem.
- DemoBlockItem.class
public class DemoBlockItem extends BlockItem { public DemoBlockItem(Block block, Settings settings) { super(block, settings); } @Override public Text getName(ItemStack stack) { final MutableText name = Text.translatable(stack.getTranslationKey()); if (stack.contains(TutorialDataComponentTypes.NUMBER)) { name.append(" - number=" + stack.get(TutorialDataComponentTypes.NUMBER)); } return name; } }
Pick item with data
In Creative Mode, when you pick item (by pressing the mouse wheel) while holding Ctrl, you can get an item stack with all block entity data. However, if you don't press Ctrl, you can only get one without data, unless you modify getPickStack method in the DemoBlock class:
@Override public ItemStack getPickStack(WorldView world, BlockPos pos, BlockState state) { final ItemStack pickStack = super.getPickStack(world, pos, state); final BlockEntity blockEntity = world.getBlockEntity(pos); if (blockEntity instanceof DemoBlockEntity demoBlockEntity) { pickStack.applyComponentsFrom(demoBlockEntity.createComponentMap()); } return pickStack; }
Note: WhenCtrlis not pressed down, pick-stack happend only on client side. Therefore, you should modifytoUpdatePacketandtoInitialChunkDataNbt, and callupdateListenerswhen modifying data (see sync data from server to client).
Helpful Reference
More examples can bee seen in vanilla codes, such as ShulkerBoxBlock and ShulkerBoxBlockEntity, which implements Nameable interface and has code to save custom names through ItemStack and BlockEntity. There are also other useful information: