zh_cn:tutorial:terms
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+ | 开始用 Fabric 写模组前,应当先了解以后的教程页面中使用的一些关键术语和短语,这很重要。最好也了解诸如包结构和 modid 命名之类的基本约定。尽早了解这些内容将有助于你更好地理解教程,并使你在需要时能提出更好的问题。 | ||
- | Before starting with Fabric modding, it's important to understand some of the key terms and phrases used in future tutorial pages. It's also good to know basic conventions for things such as package structure and modid naming. Knowing these early will help you to understand tutorials better and enable you to ask better questions when needed. | + | ===== 模组 ID ===== |
- | ==== Mod ID ==== | + | 在整个 wiki 中,我们经常会提到模组 |
- | Throughout the documentation, | + | |
- | A mod ID is often a compact version of the name of the mod which makes it short but recognizeable and prevents naming conflicts. Conventionally, | + | 模组 |
- | Some of the starter tutorials will use a placeholder mod ID and register items and blocks under a placeholder namespace, and you can think of it as a starter template-- while leaving this unchanged is not dangerous for testing, remember to change it if you intend to release your project. | + | 一些入门教程将使用占位符模组 |
- | ==== Tags ==== | + | ===== 标签 ===== |
- | Draft. Edit it. | + | |
- | Convention namespace for tags is '' | + | **标签**是方块、物品、流体等的组。例如,方块标签 |
- | ==== Maven Group & Package | + | Minecraft 使用标签决定许多东西,例如,有标签 '' |
- | According to Oracle' | + | |
+ | ==== 入口点和初始化器 ==== | ||
+ | |||
+ | Fabric Loader 使用 '' | ||
+ | |||
+ | 如果要修改或者添加初始化器,需要找到 '' | ||
+ | |||
+ | <code java> | ||
+ | { | ||
+ | [...] | ||
+ | " | ||
+ | " | ||
+ | " | ||
+ | ], | ||
+ | " | ||
+ | " | ||
+ | ] | ||
+ | } | ||
+ | [...] | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | 为了实现 '' | ||
+ | |||
+ | 入口点的更多信息,请看 [[zh_cn: | ||
+ | |||
+ | ==== Maven Group 和 Package | ||
+ | |||
+ | 根据 |
zh_cn/tutorial/terms.1576664549.txt.gz · Last modified: 2019/12/18 10:22 by lightcolour