zh_cn:tutorial:fluids
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| zh_cn:tutorial:fluids [2021/08/17 12:14] – [渲染设置] solidblock | zh_cn:tutorial:fluids [2023/05/04 11:31] (current) – [渲染设置] solidblock | ||
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| 在这里,我们将介绍自定义流体的创建。如果计划创建多个流体,建议创建一个抽象的基本流体类,在其中设置必要的默认值,这些默认值将在其子类中共享。我们还将使其像湖泊一样在世界中生成。 | 在这里,我们将介绍自定义流体的创建。如果计划创建多个流体,建议创建一个抽象的基本流体类,在其中设置必要的默认值,这些默认值将在其子类中共享。我们还将使其像湖泊一样在世界中生成。 | ||
| ===== 创建抽象流体 ===== | ===== 创建抽象流体 ===== | ||
| - | 原版流体扩展了'' | + | 原版流体继承了 '' | 
| - | <code java [enable_line_numbers=" | + | <yarncode  | 
| - | public abstract class TutorialFluid extends  | + | public abstract class TutorialFluid extends  | 
| - | { | + | |
| /** | /** | ||
| * @return 给定的流体是否为该流体的实例? | * @return 给定的流体是否为该流体的实例? | ||
| */ | */ | ||
| @Override | @Override | ||
| - | 	public boolean  | + | 	public boolean  | 
| - | { | + | |
| 		return fluid == getStill() || fluid == getFlowing(); | 		return fluid == getStill() || fluid == getFlowing(); | ||
| } | } | ||
| /** | /** | ||
| - | * @return 流体是否可以像无限刷水的方法一样无限生成? | + | * @return 流体是否可以像无限刷水的方法一样无限生成?在原版,这取决于游戏规则。 | 
| */ | */ | ||
| @Override | @Override | ||
| - | 	protected boolean  | + | 	protected boolean  | 
| - | { | + | |
| return false; | return false; | ||
| } | } | ||
| Line 30: | Line 27: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | 	protected void beforeBreakingBlock(WorldAccess  | + | 	protected void method_15730(class_1936  | 
| - | { | + | |
| final BlockEntity blockEntity = state.getBlock().hasBlockEntity() ? world.getBlockEntity(pos) : null; | final BlockEntity blockEntity = state.getBlock().hasBlockEntity() ? world.getBlockEntity(pos) : null; | ||
| 		Block.dropStacks(state, | 		Block.dropStacks(state, | ||
| Line 37: | Line 33: | ||
| /** | /** | ||
| - | 	 * Lava returns true if its FluidState  | + | 	 * 熔岩在其  | 
| - | * Fluid is Water. | + | |
| * | * | ||
| - | * @return 给定的流体能否流入它的FluidState? | + | * @return 给定的流体能否流入它的 FluidState? | 
| */ | */ | ||
| @Override | @Override | ||
| - | 	protected boolean  | + | 	protected boolean  | 
| - | { | + | |
| return false; | return false; | ||
| } | } | ||
| Line 53: | Line 47: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | 	protected int getFlowSpeed(WorldView  | + | 	protected int method_15733(class_4538  | 
| - | { | + | |
| return 4; | return 4; | ||
| } | } | ||
| Line 62: | Line 55: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | 	protected int getLevelDecreasePerBlock(WorldView  | + | 	protected int method_15739(class_4538  | 
| - | { | + | |
| return 1; | return 1; | ||
| } | } | ||
| Line 71: | Line 63: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | 	public int getTickRate(WorldView  | + | 	public int method_15789(class_4538  | 
| - | { | + | |
| return 5; | return 5; | ||
| } | } | ||
| Line 80: | Line 71: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | protected float getBlastResistance() | + | protected float method_15784() { | 
| - | { | + | |
| return 100.0F; | return 100.0F; | ||
| } | } | ||
| } | } | ||
| - | </code> | + | </yarncode> | 
| - | ===== 进行  | + | ===== 实现  | 
| 现在让我们制作一个拥有静止和流动两个变种的实际流体。在此教程中,我们将其称为“酸”。缺失的引用稍后补全。 | 现在让我们制作一个拥有静止和流动两个变种的实际流体。在此教程中,我们将其称为“酸”。缺失的引用稍后补全。 | ||
| - | <code java [enable_line_numbers=" | + | <yarncode  | 
| - | public abstract class AcidFluid extends TutorialFluid | + | public abstract class AcidFluid extends TutorialFluid { | 
| - | { | + | |
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | 		return YOUR_STILL_FLUID_HERE; | 
| - | 		return  | + | |
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | 		return YOUR_FLOWING_FLUID_HERE; | 
| - | 		return  | + | |
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | 		return YOUR_BUCKET_ITEM_HERE; | 
| - | 		return  | + | |
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	protected  | + | 	protected  | 
| - | { | + | 		return YOUR_FLUID_BLOCK_HERE.method_9564().method_11657(class_2741.field_12538, method_15741(fluidState)); | 
| - | // method_15741 converts the LEVEL_1_8 of the fluid state to the LEVEL_15 the fluid block uses | + | |
| - | 		return  | + | |
| } | } | ||
| - | + | ||
| - | public static class Flowing extends AcidFluid | + | public static class Flowing extends AcidFluid { | 
| - | { | + | |
| @Override | @Override | ||
| - | protected void appendProperties(StateManager.Builder<Fluid, FluidState> builder) | + | protected void method_15775(class_2689.class_2690<class_3611, class_3610> builder) { | 
| - | { | + | 			super.method_15775(builder); | 
| - | 			super.appendProperties(builder); | + | builder.method_11667(field_15900); | 
| - | builder.add(LEVEL); | + | |
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 		public int getLevel(FluidState  | + | 		public int method_15779(class_3610  | 
| - | { | + | return fluidState.method_11654(field_15900); | 
| - | return fluidState.get(LEVEL); | + | |
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 		public boolean  | + | 		public boolean  | 
| - | { | + | |
| return false; | return false; | ||
| } | } | ||
| } | } | ||
| - | + | ||
| - | public static class Still extends AcidFluid | + | public static class Still extends AcidFluid { | 
| - | { | + | |
| @Override | @Override | ||
| - | 		public int getLevel(FluidState  | + | 		public int method_15779(class_3610  | 
| - | { | + | |
| return 8; | return 8; | ||
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 		public boolean  | + | 		public boolean  | 
| - | { | + | |
| return true; | return true; | ||
| } | } | ||
| } | } | ||
| } | } | ||
| - | </code> | + | </yarncode> | 
| - | 接下来,我们将制作静态和动态酸变体的静态实例,以及一个酸桶。 在您的'' | + | 接下来,我们将制作静态和动态酸变体的静态实例,以及一个酸桶。在您的 '' | 
| - | <code java [enable_line_numbers=" | + | <yarncode  | 
| - | // ... | + | public static  | 
| - | + | public static  | |
| - | public static  | + | public static  | 
| - | public static  | + | |
| - | + | ||
| - | public static  | + | |
| - | + | ||
| - | // ... | + | |
| @Override | @Override | ||
| - | public void onInitialize() | + | public void onInitialize() { | 
| - | { | + | 	STILL_ACID = class_2378.method_10230(class_7923.field_41173, new class_2960(" | 
| - | // ... | + | 	FLOWING_ACID = class_2378.method_10230(class_7923.field_41173, new class_2960(" | 
| - | + | 	ACID_BUCKET = class_2378.method_10230(class_7923.field_41178, new class_2960(" | |
| - | 	STILL_ACID = Registry.register(Registry.FLUID, new Identifier(MOD_ID, " | + |          | 
| - | + | ||
| - | 	FLOWING_ACID = Registry.register(Registry.FLUID, new Identifier(MOD_ID, " | + | |
| - | + | ||
| - | 	ACID_BUCKET = Registry.register(Registry.ITEM, new Identifier(MOD_ID, " | + | |
| - | + | ||
| // ... | // ... | ||
| } | } | ||
| + | |||
| // ... | // ... | ||
| - | </code> | + | </yarncode> | 
| - | 为了使自定义流体表现得像水或熔岩,您必须将其添加到相应的流体标签中:对于水,制作'' | + | 为了使自定义流体表现得像水或熔岩,您必须将其添加到相应的流体标签中:对于水,制作 '' | 
| <code json [enable_line_numbers=" | <code json [enable_line_numbers=" | ||
| { | { | ||
| Line 190: | Line 158: | ||
| 	" | 	" | ||
| [ | [ | ||
| - | 		"your_mod_id: | + | 		"tutorial: | 
| - | 		"your_mod_id: | + | 		"tutorial: | 
| ] | ] | ||
| } | } | ||
| Line 198: | Line 166: | ||
| ==== 制作一个流体方块 ==== | ==== 制作一个流体方块 ==== | ||
| - | 接下来,我们需要在世界中创建表示酸的方块。'' | + | 接下来,我们需要在世界中创建表示酸的方块。'' | 
| - | <code java [enable_line_numbers=" | + | <yarncode  | 
| - | // ... | + | public static  | 
| - | + | ||
| - | public static  | + | |
| - | + | ||
| - | // ... | + | |
| @Override | @Override | ||
| - | public void onInitialize() | + | public void onInitialize() { | 
| - | { | + | 	ACID = class_2378.method_10230(class_7923.field_41175, new class_2960(" | 
| - | // ... | + | |
| - | + | ||
| - | 	ACID = Registry.register(Registry.BLOCK, new Identifier(MOD_ID, " | + | |
| // ... | // ... | ||
| - | } | + | } | 
| + | </ | ||
| - | // ... | + | 既然我们有了这些静态对象,我们回到 '' | 
| - | </ | + | <yarncode  | 
| - | + | public abstract class AcidFluid extends TutorialFluid { | |
| - | 既然我们有了这些静态对象,我们回到'' | + | |
| - | <code java [enable_line_numbers=" | + | |
| - | public abstract class AcidFluid extends TutorialFluid | + | |
| - | { | + | |
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | |
| 		return TutorialMod.STILL_ACID; | 		return TutorialMod.STILL_ACID; | ||
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | |
| 		return TutorialMod.FLOWING_ACID; | 		return TutorialMod.FLOWING_ACID; | ||
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	public  | + | 	public  | 
| - | { | + | |
| 		return TutorialMod.ACID_BUCKET; | 		return TutorialMod.ACID_BUCKET; | ||
| } | } | ||
| - | + | ||
| @Override | @Override | ||
| - | 	protected  | + | 	protected  | 
| - | { | + | 		// method_15741  | 
| - | 		// method_15741  | + | 		return TutorialMod.ACID.method_9564().method_11657(class_2741.field_12538, method_15741(fluidState)); | 
| - | 		return TutorialMod.ACID.getDefaultState().with(Properties.LEVEL_15, method_15741(fluidState)); | + | } | 
| + | |||
| + | public static class Flowing extends AcidFluid { | ||
| + | @Override | ||
| + | 		protected void method_15775(class_2689.class_2690< | ||
| + | 			super.method_15775(builder); | ||
| + | 			builder.method_11667(field_15900); | ||
| + | } | ||
| + | |||
| + | @Override | ||
| + | public int method_15779(class_3610 fluidState) { | ||
| + | 			return fluidState.method_11654(field_15900); | ||
| + | } | ||
| + | |||
| + | @Override | ||
| + | public boolean method_15793(class_3610 fluidState) { | ||
| + | return false; | ||
| + | } | ||
| } | } | ||
| - | + | ||
| - | // ... | + | public static class Still extends AcidFluid { | 
| - | } | + | @Override | 
| - | </code> | + | public int method_15779(class_3610 fluidState) { | 
| + | return 8; | ||
| + | } | ||
| + | |||
| + | @Override | ||
| + | public boolean method_15793(class_3610 fluidState) { | ||
| + | return true; | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </yarncode> | ||
| ===== 渲染设置 ===== | ===== 渲染设置 ===== | ||
| - | 为了让流体拥有纹理,或者与一个颜色绑定,你需要为其注册一个'' | + | 为了让流体拥有纹理,或者与一个颜色绑定,你需要为其注册一个'' | 
| + | |||
| + | < | ||
| + | @Environment(EnvType.CLIENT) | ||
| + | public class TutorialModClient implements ClientModInitializer { | ||
| - | <code java [enable_line_numbers=" | ||
| - | public class TutorialModClient implements ClientModInitializer | ||
| - | { | ||
| - | // ... | ||
| - | |||
| @Override | @Override | ||
| - | public void onInitializeClient() | + | public void onInitializeClient() { | 
| - | { | + | 		FluidRenderHandlerRegistry.INSTANCE.register(TutorialMod.STILL_ACID, | 
| - | // ... | + | 				new class_2960(" | 
| - | + | 				new class_2960("minecraft: | |
| - | 		setupFluidRendering(TutorialMod.STILL_ACID, | + | 0x4CC248 | 
| - | 		BlockRenderLayerMap.INSTANCE.putFluids(RenderLayer.getTranslucent(), TutorialMod.STILL_ACID, | + | )); | 
| - | + | ||
| + | 		BlockRenderLayerMap.INSTANCE.putFluids(class_1921.method_23583(), TutorialMod.STILL_ACID, | ||
| + | |||
| + | //if you want to use custom textures they needs to be registered. | ||
| + | //In this example this is unnecessary because the vanilla water textures are already registered. | ||
| + | //To register your custom textures use this method. | ||
| + | 		// | ||
| + | 		//    registry.register(new Identifier(" | ||
| + | 		//    registry.register(new Identifier(" | ||
| + | //}); | ||
| // ... | // ... | ||
| } | } | ||
| - | |||
| - | // ... | ||
| - | |||
| - | 	public static void setupFluidRendering(final Fluid still, final Fluid flowing, final Identifier textureFluidId, | ||
| - | { | ||
| - | 		final Identifier stillSpriteId = new Identifier(textureFluidId.getNamespace(), | ||
| - | 		final Identifier flowingSpriteId = new Identifier(textureFluidId.getNamespace(), | ||
| - | |||
| - | 		// If they' | ||
| - | 		ClientSpriteRegistryCallback.event(SpriteAtlasTexture.BLOCK_ATLAS_TEX).register((atlasTexture, | ||
| - | { | ||
| - | 			registry.register(stillSpriteId); | ||
| - | 			registry.register(flowingSpriteId); | ||
| - | }); | ||
| - | |||
| - | 		final Identifier fluidId = Registry.FLUID.getId(still); | ||
| - | 		final Identifier listenerId = new Identifier(fluidId.getNamespace(), | ||
| - | |||
| - | final Sprite[] fluidSprites = { null, null }; | ||
| - | |||
| - | ResourceManagerHelper.get(ResourceType.CLIENT_RESOURCES).registerReloadListener(new SimpleSynchronousResourceReloadListener() | ||
| - | { | ||
| - | @Override | ||
| - | public Identifier getFabricId() | ||
| - | { | ||
| - | return listenerId; | ||
| - | } | ||
| - | |||
| - | /** | ||
| - | * Get the sprites from the block atlas when resources are reloaded | ||
| - | */ | ||
| - | @Override | ||
| - | public void apply(ResourceManager resourceManager) | ||
| - | { | ||
| - | 				final Function< | ||
| - | 				fluidSprites[0] = atlas.apply(stillSpriteId); | ||
| - | 				fluidSprites[1] = atlas.apply(flowingSpriteId); | ||
| - | } | ||
| - | }); | ||
| - | |||
| - | // The FluidRenderer gets the sprites and color from a FluidRenderHandler during rendering | ||
| - | final FluidRenderHandler renderHandler = new FluidRenderHandler() | ||
| - | { | ||
| - | @Override | ||
| - | public Sprite[] getFluidSprites(BlockRenderView view, BlockPos pos, FluidState state) | ||
| - | { | ||
| - | 				return fluidSprites; | ||
| - | } | ||
| - | |||
| - | @Override | ||
| - | public int getFluidColor(BlockRenderView view, BlockPos pos, FluidState state) | ||
| - | { | ||
| - | return color; | ||
| - | } | ||
| - | }; | ||
| - | |||
| - | 		FluidRenderHandlerRegistry.INSTANCE.register(still, | ||
| - | 		FluidRenderHandlerRegistry.INSTANCE.register(flowing, | ||
| - | } | ||
| - | |||
| - | // ... | ||
| } | } | ||
| - | </code> | + | </yarncode> | 
| 如果你需要使用你自己的流体纹理,你可以参考原版资源包(('' | 如果你需要使用你自己的流体纹理,你可以参考原版资源包(('' | ||
zh_cn/tutorial/fluids.1629202474.txt.gz · Last modified: 2021/08/17 12:14 by solidblock