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tutorial:stats [2021/02/08 18:46] – created jummittutorial:stats [2024/11/18 16:45] (current) – identifier constructor is private, Registries class bemoty
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 To add a custom statistic, create an identifier which will be used to register and increase the stat: To add a custom statistic, create an identifier which will be used to register and increase the stat:
 <code java> <code java>
-public static final Identifier INTERACT_WITH_COOL_BLOCK = new Identifier("modid", "interact_with_cool_block");+public static final Identifier INTERACT_WITH_COOL_BLOCK = Identifier.of("modid", "interact_with_cool_block");
 </code> </code>
  
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 Then register the stat using the identifier: Then register the stat using the identifier:
 <code java> <code java>
-Registry.register(Registry.CUSTOM_STAT, "interact_with_cool_block", INTERACT_WITH_COOL_BLOCK);+Registry.register(Registries.CUSTOM_STAT, "interact_with_cool_block", INTERACT_WITH_COOL_BLOCK);
 </code> </code>
  
-Then specify the stat formatter. It determines how the number is shown in the Statistics screen. You can use DEFAULT, DIVIDE_BY_TEN, DISTANCE or TIME.+Then add the stat to the statistic screen, where you can also specify the stat formatter. It determines how the number is shown in the stat list. You can use DEFAULT, DIVIDE_BY_TEN, DISTANCE or TIME.
  
 <code java> <code java>
Line 26: Line 26:
 <code java> <code java>
 @Override @Override
-public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, +public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) { 
- BlockHitResult hit) { + player.incrementStat(ModClass.INTERACT_WITH_COOL_BLOCK);
- if (!world.isClient) { +
- player.incrementStat(ModClass.INTERACT_WITH_COOL_BLOCK); +
- }+
  
  return ActionResult.SUCCESS;  return ActionResult.SUCCESS;
tutorial/stats.1612810010.txt.gz · Last modified: 2021/02/08 18:46 by jummit