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tutorial:shield [2023/12/17 01:07] – finally updated this page cringestar_boitutorial:shield [2024/09/29 19:35] (current) – updated with 1.21 guide and past guides cringestar_boi
Line 1: Line 1:
-====== Making a Custom Shield in Minecraft [1.20] ======+====== Making a Custom Shield in Minecraft [1.19-1.21.1] ====== 
 +:!: The tutorial depends on third-party libraries.
  
-Congrats! You just learned how to create your custom sword in the last tutorial! Now imagine you want to shield yourself from that sword if your friend got it. If you made it too op, a regular shield won't do. So we will see how to make a custom shield.\\  +Congrats! You just learned how to create your custom tools in the last tutorial! Now imagine you want to shield yourself from that sword if your friend got it. If you made it too op, a regular shield won't do. So we will see how to make a custom shield.
-Luckily, CrimsonDawn45 has already made a library to help with this! If he didn't, you probably would be sitting here for the next hour to follow this tutorial, so thanks CrimsonDawn45!+
  
-Library source is available at https://github.com/CrimsonDawn45/Fabric-Shield-Lib+Luckily, StellarWind22 has already made a library to help with this! If she didn't, you probably would be sitting here for the next hour following this tutorial, so thanks StellarWind22! 
 + 
 +The library source is available at https://github.com/CrimsonDawn45/Fabric-Shield-Lib
  
 Library compiled as a jar is available at https://www.curseforge.com/minecraft/mc-mods/fabric-shield-lib Library compiled as a jar is available at https://www.curseforge.com/minecraft/mc-mods/fabric-shield-lib
Line 10: Line 12:
 ===== Adding the library to your project ===== ===== Adding the library to your project =====
  
-Add the following code to the files mentioned:\\ \\  +Add the following code to the files mentioned: 
-**gradle.properties**\\  + 
-<code java+**gradle.properties** 
-fabric_shield_lib_version=1.7.2-1.20.4 +<file properties gradle.properties
-midnightlib_version=1.5.2-fabric +fabric_shield_lib_version=1.7.2-1.21.1 
-mod_menu_version=9.0.0-pre.1+midnightlib_version=1.5.8-fabric 
 +mod_menu_version=11.0.1
 fabricasm_version=2.3 fabricasm_version=2.3
-</code>\\  +</file> 
-**build.gradle** (under dependencies)\\  + 
-<code java>+**build.gradle** (under ''dependencies'' block)  
 +<file groovy build.gradle>
  modImplementation "com.github.CrimsonDawn45:Fabric-Shield-Lib:v${project.fabric_shield_lib_version}"  modImplementation "com.github.CrimsonDawn45:Fabric-Shield-Lib:v${project.fabric_shield_lib_version}"
- 
  modImplementation "com.terraformersmc:modmenu:${project.mod_menu_version}"  modImplementation "com.terraformersmc:modmenu:${project.mod_menu_version}"
- 
  modImplementation "maven.modrinth:midnightlib:${project.midnightlib_version}"  modImplementation "maven.modrinth:midnightlib:${project.midnightlib_version}"
- 
  modImplementation "com.github.Chocohead:Fabric-ASM:v${project.fabricasm_version}"  modImplementation "com.github.Chocohead:Fabric-ASM:v${project.fabricasm_version}"
-</code>\\ +</file>
  
-At the time of writing, latest project.fabric_shield_lib_version should be 1.7.2-1.20.4. This page will be updated whenever a new update comes out.\\ \\  +At the time of writing, the latest project.fabric_shield_lib_version should be 1.7.2, which supports versions: 
-**build.gradle** (inside repositories, the one above dependencies)\\  +  * **1.21** **1.21.1** (''1.7.2-1.21.1''
-<code java>+  * **1.20.5** - **1.20.6** (''1.7.2-1.20.6''
 +  * **1.20.2** - **1.20.4** (''1.7.2-1.20.4''
 +  * **1.20** - **1.20.1** (''1.7.2-1.20.1''
 +  * **1.19.3** - **1.19.4** (''1.7.2-1.19.4''
 +  * **1.19** - **1.19.2** (''1.7.2-1.19.2''
 +  * **1.18.2** (''1.7.2-1.18.2''
 +  * **1.17.1** (''1.7.2-1.17.1'')\\  
 +**build.gradle** (inside ''repositories'' block
 +<file groovy build.gradle>
  maven {url = 'https://jitpack.io'}  maven {url = 'https://jitpack.io'}
  maven {url "https://maven.terraformersmc.com/releases/"}  maven {url "https://maven.terraformersmc.com/releases/"}
  maven {url = "https://api.modrinth.com/maven"}  maven {url = "https://api.modrinth.com/maven"}
-</code>\\ +</file>\\ 
  
-__//**Midnight Lib and FabricASM are included in FabricShieldLib release (.jar on Curseforge/Modrinth) but need to be used as dependencies when developing**//__+__//**Midnight Lib and FabricASM are included in the FabricShieldLib release (.jar on Curseforge/Modrinth) but need to be used as dependencies when developing**//__
  
 ===== Adding a custom shield ===== ===== Adding a custom shield =====
-**If you want your shield to support banner decoration on your shield, there are extra steps that will be covered after the main creation.(STILL BEING REMADE)**\\ +**If you want your shield to support banner decoration on your shield, please skip to the next section**
-On to the non-boring steps! We will now make a custom shield!\\ \\  +
-If you have followed the above steps correctly and refreshed the project, then you will have the fabric shield api installed.\\  +
-If so, the first step to do is create a new instance of an Item like: +
-<code java> +
-public static final Item NETHERITE_SHIELD = new FabricShieldItem(new FabricItemSettings().maxDamage(2500), 10, 13, Items.NETHERITE_INGOT); // FabricShieldItem(settings.maxDamage(durability), cooldownTicks, enchantability, repairItems) +
-</code>+
  
-Then, we have to register it, like so: +On to the non-boring steps! We will now make a custom shield!
-  +
-<code java> +
-Registry.register(Registries.ITEM, new Identifier("examplemod", "netherite_shield"), NETHERITE_SHIELD); +
-</code>+
  
-If you want to add your shield to a creative tab, add this into your ''onInitialize()'' method+If you have followed the above steps correctly and refreshed the project, then you will have the FabricShieldLib installed. 
-<code java> + 
-ItemGroupEvents.modifyEntriesEvent(ItemGroups.COMBAT).register(entries -> { +If so, the first step to do is create new instance of an ''Item'' (see [[items]] tutorial), like
- entries.add(NETHERITE_SHIELD); +<code java TutorialItems
-});+public final class TutorialItems { 
 +    // ... 
 +    public static final Item NETHERITE_SHIELD = register(new FabricShieldItem(new FabricItemSettings().maxDamage(2500), 10, 13, Items.NETHERITE_INGOT), "netherite_shield");  
 +    //The constructor for the item takes in the following values: FabricBannerShieldItem(settings.maxDamage(durability), cooldownTicks, enchantability, repairItems 
 +    // ... 
 +}
 </code> </code>
  
-And our shield is (code-wise) done!\\  +If you want to add your shield to a [[itemgroup|item groups]], for example, the "Combat" groupuse:
-Now, we have to create the textures and models of the shield.\\  +
-For the texture, you can use anything. A good place to start is to look at Mojang's shield texture and change it. Put it in ''resources/assets/examplemod/textures/item/netherite_shield.png''\\  +
-Now, for the modelswe have to write a few .json files.\\ +
  
 +<yarncode java ExampleMod>
 +public class ExampleMod implements ModInitializer {
 +    @Override
 +    public void onInitialize() {
 +        ItemGroupEvents.modifyEntriesEvent(ItemGroups.COMBAT).register(entries -> {
 +            entries.add(NETHERITE_SHIELD);
 +        });
 +    }
 +}
 +</yarncode>
  
-Inside ''resources/assets/examplemod/models/item/'', create a ''netherite_shield.json'' file and put this inside it:\\ +And our shield is (code-wise) done!
  
-<code javascript>+Now, we have to create the textures and models of the shield. 
 + 
 +For the texture, you can use anything. A good place to start is to look at Mojang's shield texture and change it. Put it in ''resources/assets/tutorial/textures/item/netherite_shield.png'' 
 + 
 +Now, for the models, we have to write a few .json files. 
 + 
 +Inside ''resources/assets/tutorial/models/item/'', create a ''netherite_shield.json'' file and put this inside it: 
 + 
 +<file javascript resources/assets/tutorial/models/item/netherite_shield.json>
 { {
     "parent":"fabricshieldlib:item/fabric_shield",     "parent":"fabricshieldlib:item/fabric_shield",
     "textures":{     "textures":{
-        "shield":"examplemod:item/netherite_shield"+        "shield":"tutorial:item/netherite_shield"
     },     },
     "overrides": [     "overrides": [
Line 80: Line 99:
                 "blocking": 1                 "blocking": 1
             },             },
-            "model": "examplemod:item/netherite_shield_blocking"+            "model": "tutorial:item/netherite_shield_blocking"
         }         }
     ]     ]
 } }
-</code>\\ +</file
  
 In the same folder, create another file, ''netherite_shield_blocking.json'', and put his inside it:  In the same folder, create another file, ''netherite_shield_blocking.json'', and put his inside it: 
-<code javascript>+<file javascript resources/assets/tutorial/models/item/netherite_shield_blocking.json>
 { {
-  "parent": "fabricshieldlib:item/fabric_shield_blocking"+  "parent": "fabricshieldlib:item/fabric_shield_blocking"
 +  "textures":
 +    "shield":"tutorial:item/netherite_shield" 
 +  }
 } }
-</code>\\ +</file>
  
-Lastly, create a ''shields.json'' file in ''resources/data/c/tags/items/shields.json'' and add your shield to it: +Then, as a [[tags|conventional tag]], create a ''shield.json'' file in ''resources/data/c/tags/item/tools/shield.json'' and add your shield to it: 
-<code javascript>+<code javascript resources/data/c/tags/items/shields.json>
 { {
   "replace": false,   "replace": false,
   "values": [   "values": [
-    "examplemod:netherite_shield"+    "tutorial:netherite_shield"
   ]   ]
 +}
 +</code>
 +
 +Lastly, to make it enchantable, create a ''durability.json'' file in ''resources/data/minecraft/tags/item/enchantable/durability.json'' and add your shield to it:
 +<code javascript resources/data/minecraft/tags/item/enchantable/durability.json>
 +{
 +  "replace": false,
 +  "values": [
 +    "tutorial:netherite_shield"
 +  ]
 +}
 +</code>
 +
 +Don't forget to add it to **en_us.json** in ''resources/assets/tutorial/lang/en_us.json''
 +<code javascript resources/assets/tutorial/lang/en_us.json>
 +{
 +  "item.tutorial.netherite_shield": "Netherite Shield"
 } }
 </code>\\  </code>\\ 
 +And with that, your non-decorateable shield is done!
  
-Don't forget to add it to **en_us.json** in ''resources/assets/lang/en_us.json''\\ +===== Adding a custom shield with banner support ===== 
 +The process is slightly different if you want to make your shield accept banners and decorateable like a vanilla shield. 
 + 
 +We still make the item in the same way, just make it a ''FabricBannerShieldItem'': 
 +<code java TutorialItems> 
 +    public static final Item NETHERITE_BANNER_SHIELD = register(new FabricBannerShieldItem(new FabricItemSettings().maxDamage(2500), 10, 13, Items.NETHERITE_INGOT), "netherite_banner_shield"); 
 +</code> 
 +If you want to add your shield to a [[itemgroup|item groups]], for example, the "Combat" group, use:  
 +  
 +<yarncode java ExampleMod>  
 +public class ExampleMod implements ModInitializer {  
 +    @Override  
 +    public void onInitialize() {  
 +        ItemGroupEvents.modifyEntriesEvent(ItemGroups.COMBAT).register(entries -> {  
 +            // ...  
 +            entries.add(NETHERITE_BANNER_SHIELD);  
 +        });  
 +    }  
 +}  
 +</yarncode> 
 + 
 +Now the item is created, we need to set up its rendering. For these steps, we are going to be working in our client mod initializer, which should already be set up for you in the fabric example mod. 
 + 
 +First, we will need to create an ''EntityModelLayer'' to use later. 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 +    public static final EntityModelLayer NETHERITE_BANNER_SHIELD_MODEL_LAYER = new EntityModelLayer(Identifier.of("tutorial", "netherite_banner_shield"),"main"); 
 + 
 +    @Override 
 +    public void onInitializeClient() { 
 +     
 +    } 
 +
 +</code> 
 + 
 +Next, we will register out ''EntityModelLayer'' that we made previously.  
 + 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 + 
 +    public static final EntityModelLayer NETHERITE_SHIELD_MODEL_LAYER = new EntityModelLayer(Identifier.of("tutorial", "netherite_shield"),"main"); ​ 
 + 
 +    @Override 
 +    public void onInitializeClient() { 
 + EntityModelLayerRegistry.registerModelLayer(NETHERITE_BANNER_SHILED_MODEL_LAYER, ShieldEntityModel::getTexturedModelData); 
 +    } 
 +
 +</code> 
 + 
 +Then we will create our shield model, 
 + 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 +    public static final EntityModelLayer NETHERITE_SHIELD_MODEL_LAYER = new EntityModelLayer(Identifier.of("tutorial", "netherite_shield"), "main"); ​ 
 +     
 +    public static ShieldEntityModel modelNetheriteShield; 
 + 
 +    @Override 
 +    public void onInitializeClient() { 
 +        EntityModelLayerRegistry.registerModelLayer(NETHERITE_SHIELD_MODEL_LAYER, ShieldEntityModel::getTexturedModelData); 
 +    } 
 +
 +</code> 
 + 
 +And then register that shield model, 
 + 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 +    public static final EntityModelLayer NETHERITE_SHIELD_MODEL_LAYER = new EntityModelLayer(Identifier.of("tutorial", "netherite_shield"),"main"); ​ 
 +     
 +    public static ShieldEntityModel modelNetheriteShield; 
 + 
 +    @Override 
 +    public void onInitializeClient() { 
 +        EntityModelLayerRegistry.registerModelLayer(NETHERITE_SHIELD_MODEL_LAYER, ShieldEntityModel::getTexturedModelData); 
 +         
 +        ShieldSetModelCallback.EVENT.register((loader) -> { 
 +     modelNetheriteShield = new ShieldEntityModel(loader.getModelPart(netherite_banner_shield_model_layer)); 
 +     return ActionResult.PASS; 
 + }); 
 +    } 
 +
 +</code> 
 + 
 +Next, we have to create our two ''SpriteIdentifiers'', 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 + 
 + public static final EntityModelLayer netherite_banner_shield_model_layer = new EntityModelLayer(Identifier.of("tutorial", "netherite_banner_shield"), "main"); 
 + 
 + public static ShieldEntityModel modelNetheriteShield; 
 + 
 + public static final SpriteIdentifier NETHERITE_BANNER_SHIELD_BASE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier.of("tutorial", "entity/netherite_banner_shield_base")); 
 + public static final SpriteIdentifier NETHERITE_BANNER_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier.of("tutorial", "entity/netherite_banner_shield_base_nopattern")); 
 + 
 + @Override 
 + public void onInitializeClient() { 
 +            EntityModelLayerRegistry.registerModelLayer(NETHERITE_SHIELD_MODEL_LAYER, ShieldEntityModel::getTexturedModelData); 
 +         
 +            ShieldSetModelCallback.EVENT.register((loader) -> { 
 +         modelNetheriteShield = new ShieldEntityModel(loader.getModelPart(netherite_banner_shield_model_layer)); 
 +         return ActionResult.PASS; 
 +     }); 
 +
 +
 +</code> 
 + 
 +Finally, we are going to register our shield with the ''BuiltinItemRendererRegistry'', 
 +<code java> 
 +@Environment(EnvType.CLIENT) 
 +public class ExampleModClient implements ClientModInitializer { 
 + public static final EntityModelLayer netherite_banner_shield_model_layer = new EntityModelLayer(Identifier.of("tutorial", "netherite_banner_shield"),"main"); 
 + 
 + public static ShieldEntityModel modelNetheriteShield; 
 + 
 + public static final SpriteIdentifier NETHERITE_BANNER_SHIELD_BASE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier.of("tutorial", "entity/netherite_banner_shield_base")); 
 + public static final SpriteIdentifier NETHERITE_BANNER_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier.of("tutorial", "entity/netherite_banner_shield_base_nopattern")); 
 + 
 + @Override 
 + public void onInitializeClient() { 
 +            EntityModelLayerRegistry.registerModelLayer(NETHERITE_SHIELD_MODEL_LAYER, ShieldEntityModel::getTexturedModelData); 
 +         
 +            ShieldSetModelCallback.EVENT.register((loader) -> { 
 +         modelNetheriteShield = new ShieldEntityModel(loader.getModelPart(netherite_banner_shield_model_layer)); 
 +         return ActionResult.PASS; 
 +     }); 
 +  
 +            BuiltinItemRendererRegistry.INSTANCE.register(ExampleMod.NETHERITE_BANNER_SHIELD, (stack, mode, matrices, vertexConsumers, light, overlay) -> { 
 + renderBanner(stack, matrices, vertexConsumers, light, overlay, modelNetheriteShield, NETHERITE_BANNER_SHIELD_BASE, NETHERITE_BANNER_SHIELD_BASE_NO_PATTERN); 
 +                //The first five parameters are taken from the method, while the last 3 you provide yourself. You will provide the model, and then your 2 sprite identifiers in the order of SHIELD_NAME_BASE and then SHIELD_NAME_BASE_NOPATTERN. 
 +     }); 
 +
 +
 +</code> 
 + 
 +That is all of our code done, we only have a few json files to make. 
 + 
 +First, create a ''blocks.json'' file inside of ''resources/assets/minecraft/atlases/''. Inside of it, you will have to list your ''SpriteIdentifiers'' from your client mod initializer like this: 
 +<code javascript resources/assets/minecraft/atlases/blocks.json> 
 +
 +  "sources":
 +    { 
 +      "type": "single", 
 +      "resource": "tutorial:entity/netherite_banner_shield_base" 
 +    }, 
 +    { 
 +      "type": "single", 
 +      "resource": "tutorial:entity/netherite_banner_shield_base_nopattern" 
 +    } 
 +  ] 
 +
 +</code> 
 + 
 +Next, inside ''resources/assets/tutorial/models/item/'', create a ''netherite_banner_shield.json'' file and put this inside it: 
 +<code javascript resources/assets/tutorial/models/item/etherite_banner_shield.json> 
 +
 +  "parent":"fabricshieldlib:item/fabric_banner_shield", 
 +  "overrides":
 +    { 
 +      "predicate":
 +        "blocking":
 +      }, 
 +      "model": "tutorial:item/netherite_banner_shield_blocking" 
 +    } 
 +  ] 
 +
 +</code> 
 + 
 +In the same folder, create another file, ''netherite_banner_shield_blocking.json'', and put his inside it:  
 +<code javascript resources/assets/tutorial/models/item/etherite_banner_shield_blocking.json> 
 +
 +  "parent":"fabricshieldlib:item/fabric_banner_shield_blocking", 
 +  "textures":
 +    "shield":"tutorial:item/netherite_banner_shield" 
 +  } 
 +
 +</code> 
 + 
 +For this next step, you will add a ''netherite_shield_base_nopattern'' texture, which will be a standard shield texture. Then, you will need to make a ''base'' version for your shield texture, so ''netherite_shield_base''. I recommend looking at the vanilla shield's ''base'' texture. 
 + 
 +Then, you will move both of these textures into ''resources/assets/<modid>/textures/entity''
 + 
 +Next, create a ''shields.json'' file in ''resources/data/c/tags/items/shields.json'' and add your shield to it: 
 +<code javascript resources/data/c/tags/items/shields.json> 
 +
 +  "replace": false, 
 +  "values":
 +    "tutorial:netherite_banner_shield" 
 +  ] 
 +
 +</code> 
 + 
 +Finally create a ''durability.json'' file in ''resources/data/minecraft/tags/item/enchantable/durability.json'' and add your shield to it: 
 +<code javascript resources/data/minecraft/tags/item/enchantable/durability.json> 
 +
 +  "replace": false, 
 +  "values":
 +    "tutorial:netherite_banner_shield" 
 +  ] 
 +
 +</code> 
 + 
 +Don't forget to add it to **en_us.json** in ''resources/assets/lang/en_us.json'' along with the color variants,\\ 
 <code javascript> <code javascript>
 { {
-  "item.examplemod.netherite_shield": "Netherite Shield"+  "item.tutorial.netherite_banner_shield": "Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.red": "Red Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.orange": "Orange Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.yellow": "Yellow Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.lime": "Lime Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.green": "Green Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.light_blue": "Light Blue Banner Netherite Shield", 
 +  "item.tutorial.netherite_banner_shield.cyan": "Cyan Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.blue": "Blue Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.purple": "Purple Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.magenta": "Magenta Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.pink": "Pink Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.brown": "Brown Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.white": "White Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.light_gray": "Light Gray Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.gray": "Gray Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.dark_gray": "Dark Gray Netherite Banner Shield", 
 +  "item.tutorial.netherite_banner_shield.black": "Black Netherite Banner Shield"
 } }
-</code>\\  +</code> 
-And with that, your shield is done!+ 
 +And now your shield is fully completed and supports banner decoration! 
 + 
 +===== Changes for 1.20.6 ===== 
 +If you are working in 1.20.6, first change the FabricShieldLib and FAPI versions accordingly and change your other dependencies to these versions:\\ 
 + 
 +<file properties gradle.properties> 
 +mod_menu_version=10.0.0-beta.1 
 +midnightlib_version=1.5.5-fabric 
 +</file> 
 + 
 +Next, change all instances of ''Identifier.of'' to ''new Identifier''; these are when you are registering your item, creating your ''EntityModelLayer'', and creating your ''SpriteIdentifiers''
 + 
 +Then, change your ''shield.json'' in ''resources/data/c/tags/item/tools/shield.json'' to ''shields.json'' file in ''resources/data/c/tags/items/shields.json''  
 + 
 +Finally, move your ''durability.json'' from ''resources/data/minecraft/tags/items/enchantable/durability.json'' to ''resources/data/minecraft/tags/item/enchantable/durability.json'' 
 + 
 +===== Changes for 1.20.4 ===== 
 +If you are working in 1.20.4, **follow the changes for 1.20.6 first**, then change the FabricShieldLib and FAPI versions accordingly and change your other dependencies to these versions:\\ 
 + 
 +**gradle.properties** 
 +<file properties gradle.properties> 
 +midnightlib_version=1.5.2-fabric 
 +mod_menu_version=9.0.0-pre.1 
 +</file> 
 + 
 +Additionally, **remove the** ''durability.json'' **file** completely. 
 + 
 +===== Changes for 1.19 ===== 
 +If you are working in 1.19, **follow the changes for 1.20.6 and 1.20.4 first**, then change the FabricShieldLib and FAPI versions accordingly and change your other dependencies to these versions:\\ 
 + 
 +**gradle.properties** 
 +<file properties gradle.properties> 
 +midnightlib_version=1.0.0-fabric 
 +mod_menu_version=4.2.0-beta.2 
 +</file>
tutorial/shield.1702775249.txt.gz · Last modified: 2023/12/17 01:07 by cringestar_boi