tutorial:persistent_states

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tutorial:persistent_states [2025/03/12 17:29] – fixed the "Persistent State" code to work with "fabricloader": ">=0.16.10" and "minecraft": "~1.21.4" lakazatongtutorial:persistent_states [2025/03/13 14:52] (current) – world.getServer() only once, harmonized MOD_ID lakazatong
Line 288: Line 288:
  
                 // Increment the amount of dirt blocks that have been broken                 // Increment the amount of dirt blocks that have been broken
-                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(world.getServer());+                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
                 serverState.totalDirtBlocksBroken += 1;                 serverState.totalDirtBlocksBroken += 1;
  
Line 378: Line 378:
 public class ExampleMod implements ModInitializer { public class ExampleMod implements ModInitializer {
  
-    public static final String MOD_ID = "your_unique_mod_id_change_me_please";+    public static final String MOD_ID = "examplemod";
  
     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");
Line 386: Line 386:
         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {
             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {
-                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(world.getServer());+                // Send a packet to the client 
 +                MinecraftServer server = world.getServer(); 
 +                assert server != null; 
 +                 
 +                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
                 // Increment the amount of dirt blocks that have been broken                 // Increment the amount of dirt blocks that have been broken
                 serverState.totalDirtBlocksBroken += 1;                 serverState.totalDirtBlocksBroken += 1;
Line 392: Line 396:
                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);
                 playerState.dirtBlocksBroken += 1;                 playerState.dirtBlocksBroken += 1;
- 
-                // Send a packet to the client 
-                MinecraftServer server = world.getServer(); 
  
                 PacketByteBuf data = PacketByteBufs.create();                 PacketByteBuf data = PacketByteBufs.create();
Line 613: Line 614:
 public class ExampleMod implements ModInitializer { public class ExampleMod implements ModInitializer {
  
-    public static final String MOD_ID = "your_unique_mod_id_change_me_please";+    public static final String MOD_ID = "examplemod";
  
     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");
Line 632: Line 633:
         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {
             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {
-                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(world.getServer());+                // Send a packet to the client 
 +                MinecraftServer server = world.getServer(); 
 +                assert server != null; 
 +                 
 +                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
                 // Increment the amount of dirt blocks that have been broken                 // Increment the amount of dirt blocks that have been broken
                 serverState.totalDirtBlocksBroken += 1;                 serverState.totalDirtBlocksBroken += 1;
Line 638: Line 643:
                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);
                 playerState.dirtBlocksBroken += 1;                 playerState.dirtBlocksBroken += 1;
- 
-                // Send a packet to the client 
-                MinecraftServer server = world.getServer(); 
  
                 PacketByteBuf data = PacketByteBufs.create();                 PacketByteBuf data = PacketByteBufs.create();
Line 880: Line 882:
 public class ExampleMod implements ModInitializer { public class ExampleMod implements ModInitializer {
  
-    public static final String MOD_ID = "your_unique_mod_id_change_me_please";+    public static final String MOD_ID = "examplemod";
  
     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");     public static final Identifier DIRT_BROKEN = new Identifier(MOD_ID, "dirt_broken");
Line 899: Line 901:
         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {         PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, entity) -> {
             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {             if (state.getBlock() == Blocks.GRASS_BLOCK || state.getBlock() == Blocks.DIRT) {
-                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(world.getServer());+                // Send a packet to the client 
 +                MinecraftServer server = world.getServer(); 
 +                assert server != null; 
 +                 
 +                StateSaverAndLoader serverState = StateSaverAndLoader.getServerState(server);
                 // Increment the amount of dirt blocks that have been broken                 // Increment the amount of dirt blocks that have been broken
                 serverState.totalDirtBlocksBroken += 1;                 serverState.totalDirtBlocksBroken += 1;
Line 905: Line 911:
                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);                 PlayerData playerState = StateSaverAndLoader.getPlayerState(player);
                 playerState.dirtBlocksBroken += 1;                 playerState.dirtBlocksBroken += 1;
- 
-                // Send a packet to the client 
-                MinecraftServer server = world.getServer(); 
  
                 PacketByteBuf data = PacketByteBufs.create();                 PacketByteBuf data = PacketByteBufs.create();
tutorial/persistent_states.1741800576.txt.gz · Last modified: 2025/03/12 17:29 by lakazatong