tutorial:persistent_states
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
tutorial:persistent_states [2025/03/13 14:52] – world.getServer() only once, harmonized MOD_ID lakazatong | tutorial:persistent_states [2025/07/28 20:33] (current) – Begin update to 1.21.5 the...why...even...how | ||
---|---|---|---|
Line 128: | Line 128: | ||
public Integer totalDirtBlocksBroken = 0; | public Integer totalDirtBlocksBroken = 0; | ||
- | |||
- | @Override | ||
- | public NbtCompound writeNbt(NbtCompound nbt, RegistryWrapper.WrapperLookup registries) { | ||
- | nbt.putInt(" | ||
- | return nbt; | ||
- | } | ||
} | } | ||
</ | </ | ||
- | Note: '' | + | Note: |
- | + | ||
- | * '' | + | |
- | Next add the following functions | + | - |
<code java> | <code java> | ||
Line 148: | Line 140: | ||
// ... (Previously written code) | // ... (Previously written code) | ||
- | | + | |
- | StateSaverAndLoader state = new StateSaverAndLoader(); | + | |
- | state.totalDirtBlocksBroken = tag.getInt(" | + | |
- | return state; | + | |
} | } | ||
- | + | ||
- | | + | |
- | | + | |
- | state.totalDirtBlocksBroken = 0; | + | |
- | return state; | + | |
} | } | ||
+ | |||
+ | private int getTotalDirtBlocksBroken() { | ||
+ | return totalDirtBlocksBroken; | ||
+ | } | ||
+ | |||
+ | private static final Codec< | ||
+ | StateSaverAndLoader:: | ||
+ | StateSaverAndLoader:: | ||
+ | ); | ||
} | } | ||
</ | </ | ||
- | |||
- | First function does the opposite of '' | ||
- | |||
- | * Note: how we pull out the int we stored earlier with '' | ||
- | |||
- | Second function refreshing variables '' | ||
- | |||
Now we just need to add one more utility function which hooks everything up together. This function will take a '' | Now we just need to add one more utility function which hooks everything up together. This function will take a '' | ||
Line 175: | Line 164: | ||
// ... (Previously written code) | // ... (Previously written code) | ||
- | private static final Type< | + | private static final PersistentStateType< |
- | StateSaverAndLoader:: | + | (String) ExampleMod.MOD_ID, |
- | | + | StateSaverAndLoader:: |
+ | | ||
null // Supposed to be an ' | null // Supposed to be an ' | ||
); | ); | ||
Line 188: | Line 178: | ||
// The first time the following ' | // The first time the following ' | ||
// stores it inside the ' | // stores it inside the ' | ||
- | // ' | + | // ' |
- | StateSaverAndLoader state = serverWorld.getPersistentStateManager().getOrCreate(type, ExampleMod.MOD_ID); | + | StateSaverAndLoader state = serverWorld.getPersistentStateManager().getOrCreate(type); |
- | // If state is not marked dirty, | + | // If state is not marked dirty, nothing will be saved when Minecraft closes. |
// Technically it's ' | // Technically it's ' | ||
// of mod writers are just going to be confused when their data isn't being saved, and so it's best just to ' | // of mod writers are just going to be confused when their data isn't being saved, and so it's best just to ' | ||
Line 206: | Line 196: | ||
<code java> | <code java> | ||
- | import | + | import |
- | import net.minecraft.registry.RegistryWrapper; | + | |
import net.minecraft.server.MinecraftServer; | import net.minecraft.server.MinecraftServer; | ||
import net.minecraft.server.world.ServerWorld; | import net.minecraft.server.world.ServerWorld; | ||
import net.minecraft.world.PersistentState; | import net.minecraft.world.PersistentState; | ||
+ | import net.minecraft.world.PersistentStateType; | ||
import net.minecraft.world.World; | import net.minecraft.world.World; | ||
Line 217: | Line 208: | ||
public Integer totalDirtBlocksBroken = 0; | public Integer totalDirtBlocksBroken = 0; | ||
- | | + | |
- | public NbtCompound writeNbt(NbtCompound nbt, RegistryWrapper.WrapperLookup registries) { | + | |
- | nbt.putInt(" | + | |
- | return nbt; | + | |
} | } | ||
- | | + | |
- | | + | |
- | state.totalDirtBlocksBroken = tag.getInt(" | + | |
- | return state; | + | |
} | } | ||
- | | + | |
- | | + | |
- | state.totalDirtBlocksBroken | + | |
- | return state; | + | |
} | } | ||
- | private static final Type< | + | private static final Codec< |
- | StateSaverAndLoader:: | + | StateSaverAndLoader:: |
- | | + | StateSaverAndLoader:: |
+ | ); | ||
+ | |||
+ | private static final PersistentStateType< | ||
+ | (String) ExampleMod.MOD_ID, | ||
+ | StateSaverAndLoader:: | ||
+ | | ||
null // Supposed to be an ' | null // Supposed to be an ' | ||
); | ); | ||
Line 248: | Line 238: | ||
// The first time the following ' | // The first time the following ' | ||
// stores it inside the ' | // stores it inside the ' | ||
- | // ' | + | // ' |
- | StateSaverAndLoader state = serverWorld.getPersistentStateManager().getOrCreate(type, ExampleMod.MOD_ID); | + | StateSaverAndLoader state = serverWorld.getPersistentStateManager().getOrCreate(type); |
- | // If state is not marked dirty, | + | // If state is not marked dirty, nothing will be saved when Minecraft closes. |
// Technically it's ' | // Technically it's ' | ||
// of mod writers are just going to be confused when their data isn't being saved, and so it's best just to ' | // of mod writers are just going to be confused when their data isn't being saved, and so it's best just to ' |
tutorial/persistent_states.txt · Last modified: 2025/07/28 20:33 by the...why...even...how