tutorial:inventory
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| tutorial:inventory [2023/11/06 23:28] – binaris00 | tutorial:inventory [2026/01/24 02:29] (current) – try_with_empty_hand i believe infinitychances | ||
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| ====== Storing items in a block as an Inventory ====== | ====== Storing items in a block as an Inventory ====== | ||
| + | :!: This page has been updated for mojmap. Because of this change, the class known as " | ||
| + | |||
| Make sure you've [[tutorial: | Make sure you've [[tutorial: | ||
| - | The standard | + | The simplest |
| - | This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work. | + | |
| - | ===== Implementing | + | This tutorial is written for 1.21.11. For older versions, some methods may change. |
| - | '' | + | |
| - | A '' | + | ===== Implementing |
| - | as it can be set to default to '' | + | |
| - | Implementing '' | + | '' |
| - | so we'll use a default implementation of it which only requires giving it a '' | + | |
| - | <code java ImplementedInventory.java> | + | <code java ImplementedContainer.java> |
| /** | /** | ||
| - | * A simple {@code | + | * A simple {@code |
| * | * | ||
| - | | + | |
| */ | */ | ||
| - | public interface | + | public interface |
| /** | /** | ||
| - | * Retrieves the item list of this inventory. | + | * Retrieves the item list of this container. |
| * Must return the same instance every time it's called. | * Must return the same instance every time it's called. | ||
| */ | */ | ||
| - | | + | |
| | | ||
| /** | /** | ||
| - | * Creates | + | * Creates |
| */ | */ | ||
| - | static | + | static |
| return () -> items; | return () -> items; | ||
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Creates a new inventory | + | * Creates a new container |
| */ | */ | ||
| - | static | + | static |
| - | return of(DefaultedList.ofSize(size, ItemStack.EMPTY)); | + | return of(NonNullList.withSize(size, ItemStack.EMPTY)); |
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Returns the inventory | + | * Returns the container |
| */ | */ | ||
| @Override | @Override | ||
| - | default int size() { | + | default int getContainerSize() { |
| return getItems().size(); | return getItems().size(); | ||
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Checks if the inventory | + | * Checks if the container |
| - | * @return true if this inventory | + | * @return true if this container |
| */ | */ | ||
| @Override | @Override | ||
| default boolean isEmpty() { | default boolean isEmpty() { | ||
| - | for (int i = 0; i < size(); i++) { | + | for (int i = 0; i < getContainerSize(); i++) { |
| - | ItemStack stack = getStack(i); | + | ItemStack stack = getItem(i); |
| if (!stack.isEmpty()) { | if (!stack.isEmpty()) { | ||
| return false; | return false; | ||
| Line 65: | Line 67: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | default ItemStack | + | default ItemStack |
| return getItems().get(slot); | return getItems().get(slot); | ||
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Removes items from an inventory | + | * Removes items from a container |
| * @param slot The slot to remove from. | * @param slot The slot to remove from. | ||
| * @param count How many items to remove. If there are less items in the slot than what are requested, | * @param count How many items to remove. If there are less items in the slot than what are requested, | ||
| Line 76: | Line 78: | ||
| */ | */ | ||
| @Override | @Override | ||
| - | default ItemStack | + | default ItemStack |
| - | ItemStack result = Inventories.splitStack(getItems(), | + | ItemStack result = ContainerHelper.removeItem(getItems(), |
| if (!result.isEmpty()) { | if (!result.isEmpty()) { | ||
| - | | + | |
| } | } | ||
| return result; | return result; | ||
| Line 85: | Line 87: | ||
| | | ||
| /** | /** | ||
| - | * Removes all items from an inventory | + | * Removes all items from a container |
| * @param slot The slot to remove from. | * @param slot The slot to remove from. | ||
| */ | */ | ||
| @Override | @Override | ||
| - | default ItemStack | + | default ItemStack |
| - | return | + | return |
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Replaces the current stack in an inventory | + | * Replaces the current stack in a container |
| - | * @param slot The inventory | + | * @param slot The container |
| * @param stack The replacing itemstack. If the stack is too big for | * @param stack The replacing itemstack. If the stack is too big for | ||
| - | | + | |
| - | | + | |
| */ | */ | ||
| @Override | @Override | ||
| - | default void setStack(int slot, ItemStack stack) { | + | default void setItem(int slot, ItemStack stack) { |
| getItems().set(slot, | getItems().set(slot, | ||
| - | if (stack.getCount() > stack.getMaxCount()) { | + | if (stack.getCount() > stack.getMaxStackSize()) { |
| - | stack.setCount(stack.getMaxCount()); | + | stack.setCount(stack.getMaxStackSize()); |
| } | } | ||
| } | } | ||
| | | ||
| /** | /** | ||
| - | * Clears the inventory. | + | * Clears the container. |
| */ | */ | ||
| @Override | @Override | ||
| - | default void clear() { | + | default void clearContent() { |
| getItems().clear(); | getItems().clear(); | ||
| } | } | ||
| Line 118: | Line 120: | ||
| /** | /** | ||
| * Marks the state as dirty. | * Marks the state as dirty. | ||
| - | * Must be called after changes in the inventory, so that the game can properly save | + | * Must be called after changes in the container, so that the game can properly save |
| - | * the inventory | + | * the container |
| | | ||
| @Override | @Override | ||
| - | default void markDirty() { | + | default void setChanged() { |
| // Override if you want behavior. | // Override if you want behavior. | ||
| } | } | ||
| | | ||
| /** | /** | ||
| - | * @return true if the player can use the inventory, false otherwise. | + | * @return true if the player can use the container, false otherwise. |
| | | ||
| @Override | @Override | ||
| - | default boolean | + | default boolean |
| return true; | return true; | ||
| } | } | ||
| Line 136: | Line 138: | ||
| </ | </ | ||
| - | Now in your '' | + | Now in your '' |
| - | and provide it with an instance of '' | + | < |
| - | For this example we'll store a maximum of 2 items in the inventory: | + | public class DemoBlockEntity extends BlockEntity implements |
| - | <code java> | + | private final NonNullList< |
| - | public class DemoBlockEntity extends BlockEntity implements | + | |
| - | private final DefaultedList< | + | |
| @Override | @Override | ||
| - | public | + | public |
| return items; | return items; | ||
| } | } | ||
| Line 152: | Line 152: | ||
| </ | </ | ||
| - | We're also gonna need to save the inventories to tag and load it from there. | + | We're also gonna need to save the inventories to NBT and load it from there. '' |
| - | '' | + | < |
| - | <code java> | + | public class DemoBlockEntity extends BlockEntity implements |
| - | public class DemoBlockEntity extends BlockEntity implements | + | |
| [...] | [...] | ||
| @Override | @Override | ||
| - | public void readNbt(NbtCompound nbt) { | + | public void loadAdditional(ValueInput valueInput) { |
| - | super.readNbt(nbt); | + | super.loadAdditional(valueInput); |
| - | | + | |
| + | ContainerHelper.loadAllItems(valueInput, items); | ||
| } | } | ||
| @Override | @Override | ||
| - | public | + | public |
| - | | + | |
| - | | + | |
| } | } | ||
| } | } | ||
| </ | </ | ||
| - | ===== Extracting and inserting from your inventory (or any inventory) | + | |
| - | In our block class, we'll override the `onUse` behavior to insert and extract items from our inventory. | + | ===== Extracting and inserting from your container |
| - | Note that this can be done to any '' | + | |
| - | First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. | + | In our block class, we'll override the '' |
| - | It'll go into the first slot if it is empty, or to the second slot if the first one is empty, | + | |
| - | or if the second is empty too we'll print some information about the inventory. | + | First we'll handle inserting into the container. The player will insert the item he is holding if he is holding one. It'll go into the first slot if it is empty, or to the second slot if the first one is empty, or if the second is empty too we'll print some information about the container. |
| - | Note that we call '' | + | |
| - | <code java> | + | Note that we call '' |
| - | public class ExampleBlock | + | < |
| + | public class DemoBlock | ||
| [...] | [...] | ||
| @Override | @Override | ||
| - | | + | |
| - | if (world.isClient) return | + | if (level.isClient) return |
| - | | + | |
| + | if (!(level.getBlockEntity(pos) instanceof DemoBlockEntity blockEntity)) { | ||
| + | return InteractionResult.PASS; | ||
| + | } | ||
| - | if (!player.getStackInHand(hand).isEmpty()) { | + | if (!player.getItemInHand(hand).isEmpty()) { |
| // Check what is the first open slot and put an item from the player' | // Check what is the first open slot and put an item from the player' | ||
| - | if (blockEntity.getStack(0).isEmpty()) { | + | if (blockEntity.getItem(0).isEmpty()) { |
| - | // Put the stack the player is holding into the inventory | + | // Put the stack the player is holding into the container |
| - | blockEntity.setStack(0, player.getStackInHand(hand).copy()); | + | blockEntity.setItem(0, player.getItemInHand(hand).copy()); |
| // Remove the stack from the player' | // Remove the stack from the player' | ||
| - | player.getStackInHand(hand).setCount(0); | + | player.getItemInHand(hand).setCount(0); |
| - | } else if (blockEntity.getStack(1).isEmpty()) { | + | } else if (blockEntity.getItem(1).isEmpty()) { |
| - | blockEntity.setStack(1, player.getStackInHand(hand).copy()); | + | blockEntity.setItem(1, player.getItemInHand(hand).copy()); |
| - | player.getStackInHand(hand).setCount(0); | + | player.getItemInHand(hand).setCount(0); |
| } else { | } else { | ||
| - | // If the inventory | + | // If the container |
| - | | + | |
| - | | + | |
| + | .append(" and the second slot holds ") | ||
| + | .append(blockEntity.getItem(1).getItemName())); | ||
| } | } | ||
| } | } | ||
| - | return | + | return |
| } | } | ||
| } | } | ||
| Line 208: | Line 213: | ||
| - | We'll have the opposite behavior when the player is not holding an item. We'll take the item from the second slot, and then the first one of the second is empty. | + | We'll have the opposite behavior when the player is not holding an item. We'll take the item from the second slot, and then the first one if the second is empty. |
| - | If the first is empty as well we won't do anything. | + | If the first is empty we pass it to default behavior. |
| - | <code java> | + | < |
| - | public class ExampleBlock | + | public class DemoBlock |
| [...] | [...] | ||
| @Override | @Override | ||
| - | | + | |
| ... | ... | ||
| - | if (!player.getStackInHand(hand).isEmpty()) { | + | if (!player.getItemInHand(hand).isEmpty()) { |
| ... | ... | ||
| } else { | } else { | ||
| // If the player is not holding anything we'll get give him the items in the block entity one by one | // If the player is not holding anything we'll get give him the items in the block entity one by one | ||
| - | // Find the first slot that has an item and give it to the player | + | |
| - | if (!blockEntity.getStack(1).isEmpty()) { | + | if (!blockEntity.getItem(1).isEmpty()) { |
| - | // Give the player the stack in the inventory | + | // Give the player the stack in the container |
| - | player.getInventory().offerOrDrop(blockEntity.getStack(1)); | + | player.getInventory().placeItemBackInInventory(blockEntity.getItem(1)); |
| - | // Remove the stack from the inventory | + | // Remove the stack from the container |
| - | blockEntity.removeStack(1); | + | blockEntity.removeItem(1); |
| - | } else if (!blockEntity.getStack(0).isEmpty()) { | + | } else if (!blockEntity.getItem(0).isEmpty()) { |
| - | player.getInventory().offerOrDrop(blockEntity.getStack(0)); | + | player.getInventory().placeItemBackInInventory(blockEntity.getItem(0)); |
| - | blockEntity.removeStack(0); | + | blockEntity.removeItem(0); |
| + | } else { | ||
| + | return InteractionResult.TRY_WITH_EMPTY_HAND; | ||
| } | } | ||
| } | } | ||
| | | ||
| - | return | + | return |
| } | } | ||
| } | } | ||
| </ | </ | ||
| - | ===== Implementing | + | ===== Implementing |
| - | If you want to have different logic based on what side things (hopper or other mods) interact with your block | + | If you want to have different logic based on what side things (hopper or other mods) interact with your block you need to implement '' |
| - | you need to implement '' | + | |
| - | If say you wanted to make it so you cannot insert from the upper side of the block, you would do this: | + | < |
| - | <code java> | + | public class DemoBlockEntity extends BlockEntity implements |
| - | public class DemoBlockEntity extends BlockEntity implements | + | |
| [...] | [...] | ||
| @Override | @Override | ||
| - | public int[] getInvAvailableSlots(Direction side) { | + | public int[] getSlotsForFace(Direction side) { |
| // Just return an array of all slots | // Just return an array of all slots | ||
| - | | + | |
| - | for (int i = 0; i < result.length; i++) { | + | |
| - | result[i] = i; | + | |
| - | } | + | |
| - | + | ||
| - | return result; | + | |
| } | } | ||
| @Override | @Override | ||
| - | public boolean | + | public boolean |
| return direction != Direction.UP; | return direction != Direction.UP; | ||
| } | } | ||
| @Override | @Override | ||
| - | public boolean | + | public boolean |
| return true; | return true; | ||
| } | } | ||
| } | } | ||
| - | |||
| </ | </ | ||
tutorial/inventory.1699313287.txt.gz · Last modified: 2023/11/06 23:28 by binaris00