tutorial:global_data
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| tutorial:global_data [2022/07/12 10:28] – mineblock11 | tutorial:global_data [2025/10/06 04:27] (current) – Mention Fabric Data Attachment API as alternative to Cardinal Components for attaching data to chunks, entities and block entities gauntrecluse | ||
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| Global World Data is data that is stored and synced between all clients such as Pillager raid information or Boss infomation. | Global World Data is data that is stored and synced between all clients such as Pillager raid information or Boss infomation. | ||
| - | Mojang uses PersistentStates to store global world data - PersistentStates are saved per dimension, not globally as in the entire server/save. | + | Mojang uses PersistentStates to store global world data. You can check the [[persistent_states|Persistent States]] page for more information on how to save your data for use across different play sessions or server restarts. |
| - | Cardinal Componenets, | + | Cardinal Componenets, |
| - | + | To attach persistent data to entities, block entities, and chunks, see also the [[https:// | |
| - | [TBD] Add infomation | + | |
tutorial/global_data.1657621725.txt.gz · Last modified: 2022/07/12 10:28 by mineblock11