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tutorial:entity [2022/01/04 13:12] bananatutorial:entity [2025/03/31 13:02] (current) – new Identifier -> Identifier.of slainlight
Line 13: Line 13:
   * ''AnimalEntity'' for Sheep, Cows and Pigs   * ''AnimalEntity'' for Sheep, Cows and Pigs
   * ''WaterCreatureEntity'' for things that swim   * ''WaterCreatureEntity'' for things that swim
-  * ''FishEntity'' for fishies+  * ''FishEntity'' for fishies (use instead of ''WaterCreatureEntity'' for schooling behavior)
    
 What you extend depends on what your needs and goals are.  What you extend depends on what your needs and goals are. 
Line 61: Line 61:
      */      */
     public static final EntityType<CubeEntity> CUBE = Registry.register(     public static final EntityType<CubeEntity> CUBE = Registry.register(
-            Registry.ENTITY_TYPE, +            Registries.ENTITY_TYPE, 
-            new Identifier("entitytesting", "cube"), +            Identifier.of("entitytesting", "cube"), 
-            FabricEntityTypeBuilder.create(SpawnGroup.CREATURE, CubeEntity::new).dimensions(EntityDimensions.fixed(0.75f, 0.75f)).build()+            EntityType.Builder.create(CubeEntity::new, SpawnGroup.CREATURE).dimensions(0.75f, 0.75f).build("cube")
     );     );
  
Line 131: Line 131:
     @Override     @Override
     public Identifier getTexture(CubeEntity entity) {     public Identifier getTexture(CubeEntity entity) {
-        return new Identifier("entitytesting", "textures/entity/cube/cube.png");+        return Identifier.of("entitytesting", "textures/entity/cube/cube.png");
     }     }
 } }
Line 140: Line 140:
 @Environment(EnvType.CLIENT) @Environment(EnvType.CLIENT)
 public class EntityTestingClient implements ClientModInitializer { public class EntityTestingClient implements ClientModInitializer {
-    public static final EntityModelLayer MODEL_CUBE_LAYER = new EntityModelLayer(new Identifier("entitytesting", "cube"), "main");+    public static final EntityModelLayer MODEL_CUBE_LAYER = new EntityModelLayer(Identifier.of("entitytesting", "cube"), "main");
     @Override     @Override
     public void onInitializeClient() {     public void onInitializeClient() {
Line 197: Line 197:
     }     }
          
 +    // You can use BlockBench, make your model and export it to get this method for your entity model.
     public static TexturedModelData getTexturedModelData() {     public static TexturedModelData getTexturedModelData() {
         ModelData modelData = new ModelData();         ModelData modelData = new ModelData();
     ModelPartData modelPartData = modelData.getRoot();     ModelPartData modelPartData = modelData.getRoot();
         modelPartData.addChild(EntityModelPartNames.CUBE, ModelPartBuilder.create().uv(0, 0).cuboid(-6F, 12F, -6F, 12F, 12F, 12F), ModelTransform.pivot(0F, 0F, 0F));         modelPartData.addChild(EntityModelPartNames.CUBE, ModelPartBuilder.create().uv(0, 0).cuboid(-6F, 12F, -6F, 12F, 12F, 12F), ModelTransform.pivot(0F, 0F, 0F));
 +        return TexturedModelData.of(modelData, 64, 64);
     }     }
 </code> </code>
Line 274: Line 276:
 ===== Adding tasks & activities ===== ===== Adding tasks & activities =====
  
-To add activities see [[:villager_activities|here]].+To add activities see [[tutorial:villager_activities|here]].
  
tutorial/entity.1641301963.txt.gz · Last modified: 2022/01/04 13:12 by banana