tutorial:dimensionconcepts
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| tutorial:dimensionconcepts [2020/09/06 11:27] – Fix minor error siglong | tutorial:dimensionconcepts [2022/12/19 05:23] (current) – basically everything on this page was wrong lmao miir | ||
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| ====== Dimension Concepts ====== | ====== Dimension Concepts ====== | ||
| - | Creating a dimension is an advanced concept that takes quite a bit of work to fully understand. A simple dimension can be created fairly | + | Creating a new dimension |
| - | === Dimension | + | === World === |
| - | The Dimension | + | The '' |
| === DimensionType === | === DimensionType === | ||
| - | DimensionType | + | '' |
| + | |||
| + | === Biome === | ||
| + | A biome is a container for Features-- things like structures, trees, flower patches, ores-- and a set of monster spawn rules, as well as temperature and precipitation information. It also contains some clientside effects like the sky, water, and fog colors, particles, and ambient sounds. | ||
| === ChunkGenerator === | === ChunkGenerator === | ||
| - | Responsible for using noise functions to place blocks in the world. | + | Responsible for placing all the naturally-generated |
| - | === GeneratorType === | + | == BiomeSource |
| - | Again, the registry wrapper around your ChunkGenerator. Can't be registered and requires hacks to use-- a fix is //majorly// needed for this. | + | A '' |
| - | === Biome === | + | == Surface Rule == |
| - | Biome is a section of your dimension that chooses how that area looks. It is responsible for mob spawns, plants, lakes and rivers, caves, | + | Surface rules " |
| - | === BiomeSource === | + | == Carver |
| - | When creating a dimension, you can either choose to use a single biome everywhere | + | Carvers are responsible for generating non-noise caves, or, more accurately, " |
| - | === SurfaceBuilder | + | === World Preset |
| - | A SurfaceBuilder | + | The World Preset |
tutorial/dimensionconcepts.1599391620.txt.gz · Last modified: 2020/09/06 11:27 by siglong