tutorial:custom_model
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tutorial:custom_model [2023/12/31 21:40] – [Sprites] Missed `int`s gudenau | tutorial:custom_model [2024/08/27 04:33] (current) – solidblock | ||
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==== Sprites ==== | ==== Sprites ==== | ||
- | A '' | + | A '' |
- | Here, we will use two furnace textures. They are block textures, so they must be loaded from the block atlas '' | + | |
<code java> | <code java> | ||
+ | // for versions before 1.21, replace `Identifier.ofVanilla` with `new Identifier`. | ||
private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{ | private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[]{ | ||
- | new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, | + | new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, |
- | new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, | + | new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, |
}; | }; | ||
private final Sprite[] sprites = new Sprite[SPRITE_IDS.length]; | private final Sprite[] sprites = new Sprite[SPRITE_IDS.length]; | ||
Line 50: | Line 50: | ||
@Override | @Override | ||
- | public BakedModel bake(ModelLoader loader, Function< | + | public BakedModel bake(Baker baker, Function< |
// Get the sprites | // Get the sprites | ||
for(int i = 0; i < SPRITE_IDS.length; | for(int i = 0; i < SPRITE_IDS.length; | ||
Line 152: | Line 152: | ||
<code java> | <code java> | ||
@Environment(EnvType.CLIENT) | @Environment(EnvType.CLIENT) | ||
- | public class TutorialModelLoadingPlugin | + | public class TutorialModelLoadingPlugin |
- | public static final ModelIdentifier FOUR_SIDED_FURNACE_MODEL = new ModelIdentifier(" | + | public static final ModelIdentifier FOUR_SIDED_FURNACE_MODEL = new ModelIdentifier(Identifier.of(" |
@Override | @Override | ||
Line 160: | Line 160: | ||
pluginContext.modifyModelOnLoad().register((original, | pluginContext.modifyModelOnLoad().register((original, | ||
// This is called for every model that is loaded, so make sure we only target ours | // This is called for every model that is loaded, so make sure we only target ours | ||
- | | + | |
+ | if(id != null && id.equals(FOUR_SIDED_FURNACE_MODEL)) { | ||
return new FourSidedFurnaceModel(); | return new FourSidedFurnaceModel(); | ||
} else { | } else { | ||
Line 185: | Line 186: | ||
Don't forget to register this entrypoint in '' | Don't forget to register this entrypoint in '' | ||
- | < | + | < |
- | /* ... */ | + | { |
+ | [...] | ||
" | " | ||
- | | + | |
" | " | ||
" | " | ||
] | ] | ||
}, | }, | ||
+ | [...] | ||
+ | } | ||
</ | </ | ||
===== Using the model ===== | ===== Using the model ===== | ||
- | You can now register your block to use your new model. | + | You can now [[blocks|register your block]] to use your new model. |
- | <code json> | + | |
+ | < | ||
+ | public final class TutorialBlocks { | ||
+ | [...] | ||
+ | public static final Block FOUR_SIDED_FURNACE = register(" | ||
+ | [...] | ||
+ | } | ||
+ | </ | ||
+ | <code javascript src/ | ||
{ | { | ||
" | " | ||
Line 243: | Line 255: | ||
==== Loading the model ==== | ==== Loading the model ==== | ||
- | Let's update the '' | + | Let's update the '' |
<code java> | <code java> | ||
+ | |||
@Environment(EnvType.CLIENT) | @Environment(EnvType.CLIENT) | ||
- | public class TutorialModelProvider | + | public class TutorialModelLoadingPlugin |
- | public static final FourSidedFurnaceModel | + | public static final ModelIdentifier |
- | public static final ModelIdentifier FOUR_SIDED_FURNACE_MODEL_BLOCK | + | public static final ModelIdentifier FOUR_SIDED_FURNACE_MODEL_ITEM = new ModelIdentifier(Identifier.of(" |
- | public static final ModelIdentifier FOUR_SIDED_FURNACE_MODEL_ITEM = new ModelIdentifier(" | + | |
- | | + | |
- | public | + | public |
- | if(identifier.equals(FOUR_SIDED_FURNACE_MODEL_BLOCK) || identifier.equals(FOUR_SIDED_FURNACE_MODEL_ITEM)) { | + | // We want to add our model when the models are loaded |
- | return | + | pluginContext.modifyModelOnLoad().register((original, context) -> { |
- | } else { | + | // This is called for every model that is loaded, so make sure we only target ours |
- | return | + | final ModelIdentifier id = context.topLevelId(); |
- | } | + | |
- | } | + | return |
+ | } else { | ||
+ | // If we don't modify the model we just return | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
} | } | ||
</ | </ |
tutorial/custom_model.1704058851.txt.gz · Last modified: 2023/12/31 21:40 by gudenau