tutorial:blocks
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tutorial:blocks [2024/08/26 01:22] – file name solidblock | tutorial:blocks [2025/04/02 01:13] (current) – [Giving your Block Visuals] solidblock | ||
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Adding blocks to your mod follows a similar process to [[tutorial: | Adding blocks to your mod follows a similar process to [[tutorial: | ||
- | ===== Creating a Block ===== | + | ===== Creating a Block (before 1.21.2) |
+ | :!: If you are using 1.21.2 or later versions, please directly see [[# | ||
Start by creating an instance of '' | Start by creating an instance of '' | ||
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// For versions below 1.20.5: | // For versions below 1.20.5: | ||
// public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | // public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | ||
- | // For versions since 1.20.5: | + | // For versions since 1.20.5 |
public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | ||
| | ||
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</ | </ | ||
- | ===== Registering your Block ===== | + | ===== Registering your Block (before 1.21.2) |
Blocks should be registered under the '' | Blocks should be registered under the '' | ||
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// For versions below 1.20.5: | // For versions below 1.20.5: | ||
// public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | // public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | ||
- | // For versions since 1.20.5: | + | // For versions since 1.20.5 |
public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | ||
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Your custom block will //not// be accessible as an item yet, but it can be seen in-game by using the command ''/ | Your custom block will //not// be accessible as an item yet, but it can be seen in-game by using the command ''/ | ||
- | ===== Registering an Item for your Block ===== | + | ===== Registering an Item for your Block (before 1.21.2) |
In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under '' | In most cases, you want to be able to place your block using an item. To do this, you need to register a corresponding BlockItem in the item registry. You can do this by registering an instance of BlockItem under '' | ||
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// For versions below 1.20.5: | // For versions below 1.20.5: | ||
// public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | // public static final Block EXAMPLE_BLOCK = new Block(FabricBlockSettings.create().strength(4.0f)); | ||
- | // For versions since 1.20.5: | + | // For versions since 1.20.5 |
public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | public static final Block EXAMPLE_BLOCK = new Block(Block.Settings.create().strength(4.0f)); | ||
| | ||
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// For versions below 1.20.5: | // For versions below 1.20.5: | ||
// Registry.register(Registries.ITEM, | // Registry.register(Registries.ITEM, | ||
+ | | ||
// For versions below 1.21: | // For versions below 1.21: | ||
// Registry.register(Registries.ITEM, | // Registry.register(Registries.ITEM, | ||
+ | | ||
// For versions since 1.21: | // For versions since 1.21: | ||
Registry.register(Registries.ITEM, | Registry.register(Registries.ITEM, | ||
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</ | </ | ||
- | ===== Best practice of registering blocks ===== | + | ===== Best practice of registering blocks |
+ | :!: This section does not apply to versions 1.21.2 and later. | ||
Sometimes you have many blocks in the mod. If you register them in such ways, you have to write complex codes for each of them, and the code will be messy. Therefore, similar to registering items, we create a separate class for blocks, and a utility methods to register the block and item. | Sometimes you have many blocks in the mod. If you register them in such ways, you have to write complex codes for each of them, and the code will be messy. Therefore, similar to registering items, we create a separate class for blocks, and a utility methods to register the block and item. | ||
<code java TutorialBlocks.java> | <code java TutorialBlocks.java> | ||
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} | } | ||
} | } | ||
+ | </ | ||
+ | |||
+ | ===== Registering blocks in 1.21.2+ ===== | ||
+ | In 1.21.2+, '' | ||
+ | |||
+ | <code java TutorialBlocks.java> | ||
+ | public class TutorialBlocks { | ||
+ | public static final Block EXAMPLE_BLOCK = register(" | ||
+ | |||
+ | private static Block register(String path, Function< | ||
+ | final Identifier identifier = Identifier.of(" | ||
+ | final RegistryKey< | ||
+ | |||
+ | final Block block = Blocks.register(registryKey, | ||
+ | Items.register(block); | ||
+ | return block; | ||
+ | } | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | In the code above, '' | ||
+ | |||
+ | Do not forget to static-load the class in the mod initializer: | ||
+ | <code java> | ||
+ | public class ExampleMod implements ModInitializer { | ||
+ | |||
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | // ... | ||
+ | |||
+ | TutorialBlocks.init(); | ||
+ | } | ||
+ | } | ||
</ | </ | ||
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At this point, your new block will appear as a purple and black checkerboard pattern in-game. This is Minecraft' | At this point, your new block will appear as a purple and black checkerboard pattern in-game. This is Minecraft' | ||
- | * A blockstate file | + | * A [[https:// |
- | * A block model file | + | * A [[https:// |
- | * A texture | + | * A texture |
- | * An item model file (if the block has an item associated with it). | + | * //For version 1.21.3 and below:// |
+ | * //For version 1.21.4 and above:// An item model definition for the item (if the block has an item associated with it). | ||
The files should be located here: | The files should be located here: | ||
- | * Blockstate: '' | + | * Blockstates definition: '' |
- | * Block Model: '' | + | * Baked Block Model: '' |
- | * Item Model: '' | + | * Texture for the block: '' |
- | * Block Texture: '' | + | * //For version 1.21.3 and below:// |
+ | * //For version 1.21.4 and above:// Item Model: '' | ||
- | The blockstate file determines which model a block should use depending on its blockstate. Our block doesn' | + | The blockstate |
<code JavaScript src/ | <code JavaScript src/ | ||
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</ | </ | ||
- | In most cases, you will want the block to look the same in item form. You can make an item model that has the block model file as a parent, which makes it appear exactly like the block: | + | In most cases, you will want the block to look the same in item form. |
+ | |||
+ | In version 1.21.3 and below, you can make an item model that has the block model file as a parent, which makes it appear exactly like the block: | ||
<code JavaScript src/ | <code JavaScript src/ | ||
{ | { | ||
" | " | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | For version 1.21.4 and above, you can create an item model definition for the corresponding to let the item directly use the block model: | ||
+ | <code JavaScript src/ | ||
+ | { | ||
+ | " | ||
+ | " | ||
+ | " | ||
+ | } | ||
} | } | ||
</ | </ | ||
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public final class TutorialBlocks { | public final class TutorialBlocks { | ||
- | public static final Block EXAMPLE_BLOCK = register(" | + | public static final Block EXAMPLE_BLOCK = register(" |
| | ||
// ... | // ... | ||
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===== Next Steps ===== | ===== Next Steps ===== | ||
- | [[tutorial:blockstate|Adding simple state to a block, like ints and booleans]]. | + | * [[blockstate|Adding simple state to a block, like ints and booleans]]. |
- | + | | |
- | [[tutorial:blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering. | + | * [[datagen_model|Use data generator to generate block model, block model definition and item model definition for the block and item]]. |
+ | * [[datagen_tags|Use data generator to generate tags for the block]]. | ||
+ | * Don't forget your block cannot have a [[lang|translatable name]]. | ||
To make your block flammable (that is, can be burned in fire), you may use '' | To make your block flammable (that is, can be burned in fire), you may use '' |
tutorial/blocks.1724635351.txt.gz · Last modified: 2024/08/26 01:22 by solidblock