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        <title>Formatting Syntax - external edit</title>
        <link>https://wiki.fabricmc.net/wiki:syntax?rev=1792690024&amp;do=diff</link>
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DokuWiki supports some simple markup language, which tries to make the datafiles to be as readable as possible. This page contains all possible syntax you may use when editing the pages. Simply have a look at the source of this page by pressing</description>
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        <title>Fabric Modding Tutorials - Fix typo</title>
        <link>https://wiki.fabricmc.net/tutorial:start?rev=1788453971&amp;do=diff</link>
        <description>← Go back to the homepage

Fabric Modding Tutorials

These pages contain tutorials on most aspects of modding with Fabric Loader and in most cases Fabric API.
A list of all topics can be found on the sidebar, ranging from blocks and items, to world generation and custom entities. The sidebar is on the left side for desktop view, and collapsed in a</description>
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        <title>Registering Mixins - Clarify the injectors.defaultRequire description</title>
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        <description>Registering Mixins

Introduction

In this tutorial, you will learn how to register your Mixins through the resources/fabric.mod.json.

Inside your resources folder is where your fabric.mod.json should be. 

Use this link to view the Fabric Example Mod&#039;s resources folder:</description>
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        <title>Event Index - Completely overhaul the index</title>
        <link>https://wiki.fabricmc.net/tutorial:event_index?rev=1786020036&amp;do=diff</link>
        <description>Event Index

This page is an index of all the events/callbacks provided in Fabric API, sorted by category. This page is a work in progress. Please help by contributing!

Descriptions for events should not begin with “An event...” as that is implied. Deprecated events should not be listed unless they have no replacement, in which case they should be marked as such.</description>
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        <description>Frequently Asked Questions (from users)

This is the simplified version! For technical answers, see the &quot;expert mode&quot; supplement of the FAQ.

General

What Minecraft versions does Fabric support?

For most cases, the answer is “snapshot 18w43b and above, releases 1.14 and above”.</description>
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        <description>Accessor Mixins

Accessor Mixins are special mixins defined as interfaces which must only contain @Accessor and @Invoker handlers. Unlike normal mixins however, Accessor Mixins are accessible via user code directly.

The @Accessor and @Invoker annotations allow you to access fields or invoke methods that are not visible (private) or mutable (final).</description>
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Rocks, trees, ores, and ponds are all examples of features.
They are simple generation additions to the world which generate depending on how they are configured.
In this tutorial, we&#039;ll generate a simple pillar feature.

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In that case, skip the</description>
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Registering a Gamerule

To create a gamerule, build and register it using the GameRuleBuilder of the Fabric API:


// Create and register a boolean gamerule, enabled by default
private static final Identifier        GAMERULE_IDENTIFIER     = Identifier.of(&quot;custom_mod_name&quot;,&quot;gamerule_name&quot;);
public  static final GameRule&lt;Boolean&gt; CUSTOM_BOOLEAN_GAMERULE = GameRuleBuilder
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        <link>https://wiki.fabricmc.net/start?rev=1781732620&amp;do=diff</link>
        <description>Welcome to the Fabric Wiki!

This resource is dedicated to Fabric. Fabric is a modular modding toolchain targeting Minecraft: Java Edition 1.14 and above, including snapshots.

Information on the wiki is community contributed. Some pages on the wiki may be out-of-date or a work in progress. For official, properly versioned documentation, try the</description>
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Fabric Loom, or just Loom for short, is a Gradle plugin for development of mods in the Fabric ecosystem. Loom provides utilities to install Minecraft and mods in a development environment so that you can link against them with respect to Minecraft obfuscation and its differences between distributions and versions. It also provides run configurations for use with Fabric Loader, Mixin compile processing and utilities for Fabric Loader&#039;s jar-in-jar system.</description>
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The fabric.mod.json file is a mod metadata file used by Fabric Loader to load mods. In order to be loaded, a mod must have this file with the exact name placed in the root directory of the mod JAR.

Mandatory fields

	*  schemaVersion</description>
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        <description>Dependency Overrides

Fabric Loader version 0.11.1 introduced a feature named “Dependency Overrides”.

Before you use it: This feature is designed to give modpack developers more control over mod dependencies.

As a regular player, you shouldn&#039;t use this, but ask the mod developers to do whatever is that you want to change.</description>
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        <description>Using LLMs for Minecraft Modding

This article explains when and when not to use LLMs for modding Minecraft, and how to use them most effectively.

If You&#039;re Learning

If you are learning Minecraft modding but already know how to code, you probably shouldn&#039;t be using LLMs at this stage. If you are learning to code, you should restrict your LLM usage only to asking it questions about how Java works.</description>
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        <title>Mixin Examples - Clarify that using shift by is discouraged.</title>
        <link>https://wiki.fabricmc.net/tutorial:mixin_examples?rev=1778919909&amp;do=diff</link>
        <description>FIXME The Fabric Wiki&#039;s Mixin segments is under heavy reviews, pages on the topic are subject to major edits or rewrites. This page in particular is noted as being unreliable to learn Mixin as a tool from. Learning by example should be used sparingly, as it may lead to a lack of understanding. Prioritize, if you are unable to learn through documentation, presenting your intention in detail in a Mixin support channel on the Fabric or SpongePowered Discord servers and discussing with experienced d…</description>
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