在开始这一节之前,请务必确保您已经了解数据生成的相关知识,并已经准备好一个 DataGenerationEntrypoint
的实现类。
接下来我们开始。首先,创建一个继承了 FabricRecipeProvider
的类,并将其在您的数据生成入口点上注册。示例代码如下:
private static class MyRecipeGenerator extends FabricRecipeProvider { private MyRecipeGenerator(FabricDataOutput generator) { super(generator); } @Override protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) { // ... } } // ... @Override public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) { // ... fabricDataGenerator.addProvider(MyRecipeGenerator::new); // ... }
现在您已经准备好了配方生成器,您现在就可以按需调用不同的方法。
在本例中,我们将创建一个无序合成配方,其中的物品 EXAMPLE_ITEM
由 EXAMPLE_BLOCK
给出。
public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...)); public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...)); // ... @Override protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) { ShapelessRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, SIMPLE_ITEM).input(SIMPLE_BLOCK).criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM), FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM)).criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK), FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK)).offerTo(exporter); }
在本例中,我们将创建一个有序配方,用 EXAMPLE_ITEM
和 EXAMPLE_BLOCK
合成一个石头方块。
public static Block SIMPLE_BLOCK = Registry.register(Registry.BLOCK, new Identifier("mymod", "simple_block"), new Block(...)); public static BlockItem SIMPLE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "simple_item"), new Item(...)); // ... @Override protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) { ShapedRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, Blocks.STONE_BLOCK).pattern("bbb").pattern("iii") .input('b', SIMPLE_BLOCK) .input('i', SIMPLE_ITEM) .criterion(FabricRecipeProvider.hasItem(SIMPLE_ITEM), FabricRecipeProvider.conditionsFromItem(SIMPLE_ITEM)) .criterion(FabricRecipeProvider.hasItem(SIMPLE_BLOCK), FabricRecipeProvider.conditionsFromItem(SIMPLE_BLOCK)) .offerTo(exporter); }
使用熔炉/高炉/烟熏炉的配方处理和普通的合成配方非常相似,不同之处在于需要使用 CookingRecipeJsonBuilder
进行构建:
public static final Block EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "example_ore"), new Block(...)); public static final Block DEEPSLATE_EXAMPLE_ORE = Registry.register(Registry.BLOCK, new Identifier("mymod", "deepslate_example_ore"), new Block(...)); public static final Item EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ore"), new BlockItem(DEEPSLATE_EXAMPLE_ORE, ...)); public static final Item DEEPSLATE_EXAMPLE_ORE_ITEM = Registry.register(Registry.ITEM, new Identifier("mymod", "deepslate_example_ore"), new BlockItem(EXAMPLE_ORE, ...)); public static final Item RAW_EXAMPLE = Registry.register(Registry.ITEM, new Identifier("mymod", "raw_example"), new Item(...)); public static final Item EXAMPLE_INGOT = Registry.register(Registry.ITEM, new Identifier("mymod", "example_ingot"), new Item(...)); // 此处也可以使用 List.of(...) 方法,但是看你习惯怎么写 :) public static final List<ItemConvertible> SMELTABLE_TO_EXAMPLE_INGOT = Util.make(Lists.newArrayList(), list -> { list.add(EXAMPLE_ORE); list.add(DEEPSLATE_EXAMPLE_ORE); list.add(RAW_EXAMPLE); }); @Override protected void generateRecipes(Consumer<RecipeJsonProvider> exporter) { RecipeProvider.offerSmelting(exporter, SMELTABLE_TO_EXAMPLE_INGOT, EXAMPLE_INGOT, 0.45F, 300, "example"); }
感谢访问加宽器 (Access Wideners) 的功劳,我们同时可以在代码中调用 Mojang 在 RecipeProvider
早已定义好的一系列实用方法,而无需反复造轮子。