Table of Contents

This page has been moved, the new location is https://docs.fabricmc.net/develop/getting-started/setting-up-a-development-environment.

Setting up a mod development environment

Prerequisites

Installing JDK

To develop mods, a Java Development Kit (JDK) is required. Visit https://adoptium.net/releases.html for installers. If you are professional, you can obtain a JDK from http://jdk.java.net/, which needs to be extracted and have system variables set up manually.

More information about installing Java can be found:

Installing an IDE

Before writing your code, you install have any Java IDE installed, for example Intellij IDEA and Eclipse. You may also use any other code editors, such as Visual Studio Code.

If you are not familiar with any of these, we recommend to use Intellij IDEA as that is what most people choose for modding.

Creatng the project

Detailed tutorial can be found on Fabric Documentation

There are multiple ways to create a project:

After creating a project, please edit some key files as you wish:

:!: As of Minecraft 1.19.2, Fabric API's mod ID has changed from fabric to fabric-api. When backporting from 1.19.2 to earlier versions, you must alter the depends section of your fabric.mod.json to expect fabric.

Configuring the project

IntelliJ IDEA

If you are using IntelliJ IDEA by JetBrains, please follow these steps:

  1. In the IDEA main menu, select 'Import Project' (or File → Open… if you already have a project open).
  2. Select the project's “build.gradle” file to import the project.
  3. After Gradle is done setting up, close (File → Close Project) and re-open the project to fix run configurations not displaying correctly. If the run configurations still don't show up, try reimporting the Gradle project from the Gradle tab in IDEA. You can also manually run ideaSyncTask gradle task to generate run configurations.

NOTE: Don't run the idea gradle task. It is known to break development environment.

Installing Minecraft Developent plugin

If you are using IntelliJ IDEA, it is highly recommended to install Minecraft Development plugin, which support automatically generating Fabric projects as well as some mixin related features like inspections, generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors).

You can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins, then clicking the Marketplace tab and searching for Minecraft.

For launching Minecraft and start debugging, see Fabric Documentations.

Eclipse

If you are using Eclipse and you would like to have the IDE run configs you can run gradlew eclipse. The project can then be imported as a normal (non-gradle) Eclipse project into your workspace using the 'File' - 'Import…' menu, then 'General' → 'Existing Projects into Workspace'.

Visual Studio Code

If you are using VSCode, please follow these instructions.

Generating Minecraft Sources

Reading the Minecraft source is an essential part of modding. Unfortunately, we can't publish the Minecraft source because it violates the Minecraft EULA. You need to generate the Minecraft source yourself.

To generate the Minecraft source. run the genSources gradle task. If your IDE doesn't have gradle integration, run the following command in the terminal: gradlew genSources (or ./gradlew genSources on Linux/macOS). It can take a while depending on your computer power. You may need to refresh gradle after running the task.

See Reading the Minecraft source for how to read the source.

Advice

Troubleshooting

"no usages" on every method

After running the genSources gradle task in IntelliJ IDEA, check if the sources are attached properly. Open a Minecraft .class file and click on the “Choose Sources…” button on the top right of the screen. Select the jar with “-sources” at the end (e.g. .gradle\loom-cache\1.20.1\net.fabricmc.yarn.1_20_1.1.20.1+build.10-v2\minecraft-project-@-merged-named-sources.jar)

Missing sounds

Sometimes, when importing the Gradle project into an IDE, the assets might not download correctly. In this case, run the downloadAssets task manually - either using IDE's built-in menu or by simply running gradlew downloadAssets.

Could not find or load class / no JDK module specified

Sometimes the run config may be invalid, reporting errors such as:

There are several fixes, among which one may be a potential fix:

Minecraft game provider couldn't locate the game

Sometimes you may come with some error like:

This may be because the project path contains non-ASCII characters that may cause incompatibility. Try move the project to paths without non-ASCII characters, or in the run config of “Minecraft Client” and “Minecraft Server”, set “Shorten Command Line” from “@argfile (Java 9+)” to “none”. This also applies to the Data Generation run config.

Another potential fix, is to go to Region Settings in the Settings or Contral Panel of Windows, go to Region Settings, and enable “Beta: Use Unicode UTF-8 for worldwide language support”, and then reboot.

"processResources" not run

That may be because you're using Intellij IDEA to build and run. If issue happens, try open the 'Gradle Settings' dialog from the Gradle tab, and then change the 'Build and run using' and 'Run tests using' fields from 'IntelliJ IDEA' to 'Gradle (default)'.

What's Next?

Try adding an item or a block. It's also a good idea to visit Applying changes without restarting Minecraft.