====== Registering Mixins ======
==== Introduction ====
In this tutorial, you will learn how to register your Mixins through the ''%%resources/fabric.mod.json%%''.
Inside your ''%%resources%%'' folder is where your ''%%fabric.mod.json%%'' should be.
Use this link to view the Fabric Example Mod's resources folder: [[https://github.com/FabricMC/fabric-example-mod/tree/master/src/main/resources|Fabric Example Mod Resources]]
Inside your ''%%fabric.mod.json%%'' is where you define where Fabric should look for your ''mixins.json''.
==== Register Mixins with Fabric ====
To register a mixin you have to tell Fabric where to look.
To tell Fabric where to look you need to add elements to the ''mixins'' array inside ''fabric.mod.json''
{
"mixins": [
"modid.mixins.json"
]
}
Providing a String ''%%".mixins.json"%%'' inside the mixins array tells Fabric to load the mixins defined inside the file ''.mixins.json''.
==== Register Mixins ====
In the previous section, you learned about registering your ''.mixins.json'' files.
We still have to define which mixins to load and where these mixins are located.
Inside your registered ''.mixins.json'':
{
"required": true,
"minVersion": "0.8",
"package": "net.fabricmc.example.mixin",
"compatibilityLevel": "JAVA_17",
"mixins": [],
"client": [
"TitleScreenMixin"
],
"server": [],
"injectors": {
"defaultRequire": 1
}
}
The **4** main fields you should worry about when getting started with mixins are the ''package'' field, and the ''mixins'', ''client'', ''server'' arrays.
The ''package'' field defines which folder (package) to find the Mixins in.
The ''mixins'' array defines which classes should be loaded on both the **physical** client and **physical** server.
The ''client'' array defines which classes should be loaded only on the **physical** client.
The ''server'' array defines which classes should be loaded only on the **physical** server.
Following that logic: ''net.fabricmc.example.mixin.TitleScreenMixin'' is the mixin class that will be loaded on the client.