====== Mining Levels (1.1x-1.17) ======
==== Introduction ====
Vanilla has a terrible system for mining levels, values are hardcoded and there isn't support for mining levels except for pickaxes.
==== Setting Mining Level of a Block ====
To start, use the ''breakByTool'' method in ''FabricBlockSettings'' to set the block mining levels, it requires an item tag, which is provided by fabric in ''FabricToolTags'':
settings.breakByTool(FabricToolTags.PICKAXES, 2)
Here's the list of mining levels:
0 -> Wooden / Golden Pickaxe
1 -> Stone Pickaxe
2 -> Iron Pickaxe
3 -> Diamond Pickaxe
4 -> Netherite Pickaxe
==== Dealing with Block Material Madness ====
Vanilla pickaxes are effective for ''STONE'', ''METAL'' and ''ANVIL''.
Vanilla axes are effective for ''WOOD'', ''NETHER_WOOD'', ''PLANT'', ''REPLACEABLE_PLANT'', ''BAMBOO'', ''PUMPKIN''.
If you use any of these materials, the tool will break your block even if it is under the required mining level.
To avoid this, you must create your own clone of the material. Let's say you want to create a clone for ''Material.STONE'', take a look at the code for ''Material.STONE'':
new Material.Builder(MaterialColor.STONE).requiresTool().build()
Turn ''Material.Builder'' into ''FabricMaterialBuilder'' and you will get this:
new FabricMaterialBuilder(MaterialColor.STONE).requiresTool().build()
==== Disable drops when using the invalid tool (For 1.15.x!) ====
You will need to set ''requiresTool'' in the material of the block, therefore you will want to create a clone for your material.
Let's say you want to create a clone for ''Material.WOOD'' to make your wooden block drop only when using the correct tool, take a look at the code for ''Material.STONE'':
new Material.Builder(MaterialColor.WOOD).burnable().build()
Turn ''Material.Builder'' into ''FabricMaterialBuilder'' and **add ''requiresTool()''**, you will get this:
new FabricMaterialBuilder(MaterialColor.WOOD).burnable().requiresTool().build()
==== Disable drops when using the invalid tool (For 1.16.x!) ====
You will need to set ''requiresTool'' in the settings of the block.
==== Making a custom tool ====
You will need to add your tool into the fabric tool tags to support modded blocks.
Example of adding a pickaxe to the ''pickaxes'' tag:
File Location: /src/main/resources/data/fabric/tags/items/pickaxes.json
{
"replace": false,
"values": [
"examplemod:example_pickaxe"
]
}