public final class TutorialItems { // ... public static final Item NETHERITE_SHIELD = register("netherite_shield", settings -> new FabricShieldItem(settings,10, 13, Items.NETHERITE_INGOT), new Item.Settings().maxDamage(2500)); //The constructor for the item takes in the following values: FabricBannerShieldItem(settings.maxDamage(durability), cooldownTicks, enchantability, repairItems) // ... }